Looking Glass Documentation
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Looking Glass Documentation
Getting Started
🌟
Looking Glass Overview
πŸͺŸ
Looking Glass Portrait
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Looking Glass 16"
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Looking Glass 32"
HoloPlay Service
Key Concepts
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Key Concepts Overview
How the Looking Glass Works
Camera
Light Fields
πŸŒ—
Quilts
3D Viewers
🧊
3D Viewers Overview
πŸ“½
HoloPlay Studio
3D Model Importer
3D Slicer
ParaView
Artist Tools
🎨
Artist Tools Overview
🍹
Blender
🎭
Diorama
🎞
Depth Recorder
😎
Community-Contributions
πŸ”
Refract
πŸ”©
Community Made Tools & Projects
🌠
Tutorials
πŸ“š
Written Articles & Explainers
Developer Tools
πŸ’»
Developer Tools Overview
3D Design Guidelines
HoloPlay Unity Plugin
πŸ”Œ
HoloPlay Unreal Plugin
Holoplay.js / Three.js
Getting Started
Running a Local Web Server
Examples
Examples Walkthrough
Scripts
Camera
Renderer
Buttons
VTK (Visualization Toolkit)
Depthkit
HoloPlay Core
HoloPlay Core Overview
HoloPlay Core SDK
HoloPlay Core JS
1st Generation Looking Glass Interfaces
Looking Glass 8.9" (Gen1)
Looking Glass 15.6"(Gen1)
Looking Glass 8K (Gen1)
Software Licenses & Code Redemptions
Record3D
2D β†’ 3D Conversions
Voxatron
Legacy Products
Hardware
πŸ—„
Software
Contact Us
FAQ & Troubleshooting
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Scripts
There are three main scripts you'll need to use to get your three.js scene working properly on a Looking Glass display.
Camera
Renderer
Buttons
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Camera
Last modified 1yr ago
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