Looking Glass Documentation
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  • Looking Glass User Guide
  • NEW! โœจLooking Glass Goโœจ
  • Displays
    • ๐Ÿ”ฎLooking Glass Go
      • โšกGet Started with Looking Glass Go
      • ๐Ÿ“ฑUsing the Go Mobile App
      • ๐Ÿ”†Liteformsโ„ข
      • ๐Ÿ–ฅ๏ธStandalone and Desktop Modes
      • ๐Ÿ”ŒPower and LED States
      • ๐Ÿช„Default Playlist
      • โญ๏ธWhat's Next?
      • ๐Ÿ‘œAccessories
      • โš™๏ธAdvanced Playlist Creation
      • โš™๏ธManual Firmware Update
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 16" Light Field Displays
      • ๐Ÿช„Looking Glass 16" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 16" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 32" Light Field Displays
      • ๐Ÿช„Looking Glass 32" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 32" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 65" Light Field Display
    • ๐Ÿ”ฎLooking Glass Portrait
      • โšกGet Started with Looking Glass Portrait
      • ๐ŸŽ‡Demo Holograms
      • โ“Common Troubleshooting Issues
  • Software
    • ๐Ÿ“šOverview
    • ๐ŸŒ‰Looking Glass Bridge
      • โœจUsing Looking Glass Bridge
      • ๐ŸชŸDisplay Settings on Windows
      • ๐ŸŽDisplay Settings on macOS
      • ๐ŸงDisplay Settings on Linux
      • ๐Ÿ‘ทTroubleshooting
    • โš™๏ธLooking Glass Bridge SDK
      • ๐Ÿช›Web Application Integration
      • ๐Ÿ”ŒIntegrating Native Applications
      • ๐Ÿ““Native Function Reference
      • ๐ŸฆLooking Glass Core Migration Guide
    • ๐Ÿ”ŒUnity
      • ๐Ÿš€Unity Plugin 4.0-alpha
      • โšกUsing Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • ๐Ÿ“ฝ๏ธLooking Glass Studio
      • ๐Ÿ“šUsing Looking Glass Studio
      • ๐ŸŽฌHologram Video iOS App
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • ๐Ÿ‘€Looking Glass Model Viewer
    • ๐ŸงŠLooking Glass Blocks
      • โœจConvert any image into a hologram
      • โฌ†๏ธUploading, editing and sharing Quilts
      • ๐ŸฅฝViewing your holograms on different platforms
    • ๐ŸŽจOther Creator Tools
      • ๐ŸนBlender
      • ๐Ÿ”ŒUnreal Engine
        • ๐Ÿ—’๏ธChange Log and Old Versions
        • ๐Ÿ’ฝInstalling the Unreal Engine plugin
        • ๐ŸŽฅUsing the Unreal Engine Plugin
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
        • Accessing HoloPlay Data with Blueprint Scripting
        • Packaging the Project
        • Unreal Engine 4 (Legacy Support)
          • Unreal Engine 4 Quick Start
            • Using the HoloPlay Capture
            • Exporting Quilt Images and Video with Sequencer
      • ๐ŸŒWebXR
        • ๐Ÿ”ถPlayCanvas
        • 3๏ธโƒฃ3๏ธโƒฃ Three.JS
        • โš›๏ธReact-Three-Fiber
        • ๐ŸŒˆSpline
    • ๐ŸงชExperiments
      • ๐Ÿ”†Liteformsโ„ข
        • ๐ŸชŸGet Started on Windows
        • ๐ŸŽGet Started on MacOS
        • ๐Ÿง™Making Custom Liteforms
        • ๐ŸชConfigure Liteforms for Kiosk Setup
      • ๐Ÿ“ฝ๏ธMedia Encoder
        • โฉLooking Glass Media Encoder
    • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Third Party Apps and Tools
      • ๐Ÿ—บ๏ธParaView
      • ๐Ÿ”ฌVTK (Visualization Toolkit)
      • ๐Ÿ—ก๏ธ3D Slicer
      • ๐Ÿ”ฉCommunity Made Tools & Projects
  • Key Concepts
    • ๐Ÿ”‘Hologram 101
      • ๐ŸŽ‰Making great holograms
      • ๐ŸŒŽHolograms in the real world
      • ๐Ÿ‘พHolograms, but virtual
    • ๐Ÿ”How does Looking Glass Work?
    • ๐Ÿ“ธVirtual Camera
    • ๐ŸงŠ3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • ๐Ÿ’กQuilts
      • ๐ŸŽฌQuilt Video Encoding
    • ๐Ÿ’กLight Fields
      • โšกLinear Light Field Capture
    • ๐Ÿ“ฝ๏ธFilming a Looking Glass
  • Tutorials
    • ๐Ÿ“ฑRunning Looking Glass Displays with iOS Devices
    • โ“‚๏ธCapturing Light Fields in Maya
    • ๐Ÿง‘โ€๐Ÿ”ฌUsing ShaderToy with Looking Glass
    • ๐ŸŽจSculpting with Adobe Medium and Looking Glass
    • ๐Ÿ”Turn Videogames Holographic with Refract
    • ๐Ÿ–๏ธBuilding with Leap Motion
  • Legacy
    • Legacy Hardware
      • ๐Ÿ”ปLooking Glass 8.9"
      • ๐Ÿ”ปLooking Glass 15.6"
      • ๐Ÿ”ปLooking Glass 8K
      • ๐Ÿ”ปLooking Glass 16"
      • ๐Ÿ”ปLooking Glass 32"
      • ๐Ÿ”ปLooking Glass Pro
    • Legacy Software
      • ๐Ÿ“ก3D Model Importer
        • 3D Model Importer App Guide
        • 3D Model Importer App Reference
      • ๐ŸŽญDiorama
        • Change Log
      • ๐ŸŽž๏ธDepth Recorder
      • ๐Ÿ“ธLightfield Photo App
      • ๐ŸLooking Glass Core Overview
      • ๐Ÿฝ๏ธLooking Glass Core SDK
        • C API Overview
          • HoloPlayCore.h
            • State Functions
            • General-Query-Functions
            • Device-Query-Functions
          • libHoloPlayCore.h
          • HoloPlayShaders.h
      • ๐Ÿ”ฐLooking Glass Core JS
        • API
          • HoloPlayCore.Client
          • HoloPlayCore.Message
          • HoloPlay Service Related
          • examples
  • ๐Ÿ’ฌContact Us
  • ๐Ÿ› ๏ธFAQ & Troubleshooting
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On this page
  • What's in the Box:
  • Minimum Specification Requirements
  • Software
  • Display Settings & Configuration
  • Software
  • Looking Glass Bridge
  • Test your setup
  • Looking Glass Studio
  • Leap Motion (optional accessory)
  • Download the Quilts to run on Looking Glass Studio*
  • Featured Applications & Holograms
  • ๐Ÿ›ฉ๏ธ Jet Engine
  • Common Troubleshooting Issues

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  1. Displays

๐Ÿ”ฎLooking Glass 65" Light Field Display

This is the setup guide for the Looking Glass 65"

PreviousCommon Troubleshooting IssuesNextLooking Glass Portrait

Last updated 4 months ago

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Follow the Hardware Setup Guide that came with your Looking Glass 65". Download a copy here:

Looking Glass Bridge, Looking Glass Studio, and some demo applications are pre-installed and ready to use on PCs purchased directly from Looking Glass.

What's in the Box:

  • 1x Looking Glass 65" with desktop stand attached

  • Power cables (regionally-specific)

  • 2x DisplayPort cables without latches - 71" / 180cm

  • 1x USB 3.0 A to B cable - 71" / 180cm

  • 2x microfiber cleaning cloth

  • 1x M4 Hex key

  • 1x M5 Hex key

  • 1x custom-molded aluminum hard carrying case

  • NUC13 PC 4080GPU with a secondary 15.6" touchscreen monitor for app control, wireless keyboard and mouse set, Leap Motion controller (PC Bundle Only)

Clean your Looking Glass 65" only with the included microfiber cloth.

Do not clean with other cleaning agents or rubbing alcohol as this will damage the front surface of the display.

Minimum Specification Requirements

For best performance, your PC must meet the following minimum recommended specs:

  • 9th Gen i7 CPU or equivalent

  • Min. 16GB RAM

  • Min. 256GB SSD storage

  • RTX 3090 or equivalent (Note: graphics card must support 2x DisplayPort and output 7680 x 4320 resolution)

Software

Display Settings & Configuration

When setting up your Looking Glass 65" display alongside your secondary monitor (recommended) to use as the UI screen, ensure the following:

  • The Looking Glass 65" and secondary monitor should be extended, not mirrored.

  • The Looking Glass 65" should be scaled at 100%

  • The secondary monitor should be set as your "primary display"

This setup will allow for you to seamlessly control your applications and content from the secondary display with the holographic content running on your Looking Glass 65".

Software

Looking Glass Bridge

Looking Glass Bridge facilitates communication between your computer and any connected Looking Glass devices and is required for Looking Glass applications and development tools. Download Looking Glass Bridge here.

Test your setup

This simple test can be run to ensure that hardware is connected and that the software is installed and configured:

When the above button is pressed, your Looking Glass 65" should show a 3D image of Shawn from Looking Glass. To close this image, move your mouse over to the Looking Glass and click the ESC key on the keyboard.

If the hologram appears with diagonal lines, there is an error loading the calibration data. Please retry the setup steps above to ensure it is properly configured, double-check that all cables are plugged in and that your monitor settings are correct.

Looking Glass Studio

Looking Glass Studio is the hologram companion app for your Looking Glass 65". With it, you can import holograms from a variety of sources and make minor edits to any hologram you create.

  • Importing hologram data from a variety of sources (iPhone Portrait mode photos, light field photosets, RGB-D photos & videos, etc)

  • Editing and framing your holographic content

  • Exporting and sharing holograms with others

More information about Looking Glass Studio can be found here.

Leap Motion (optional accessory)

Some applications are controllable via the Leap Motion hand-tracking hardware (included in the PC bundle). To use these features, download and install the V5 (Gemini) version of the Desktop SDK.

๐Ÿค๐ŸผUltraleap software is already installed on computers purchased directly from Looking Glass.

Once the Leap Motion Controller is plugged in and the Ultraleap Gemini tracking is installed, launch the Ultraleap sensor setup and load the Ultraleap Tracking Software.

Download the Quilts to run on Looking Glass Studio*

Quilts are pre-loaded into Looking Glass Studio on PC bundles purchased directly from Looking Glass.

  • Download T-Rex quilt here.

  • Download Golden Ticket (Close-up) quilt here.

  • Download Golden Ticket quilt here.

  • Download Bond (Close-up) quilt here.

  • Download Bond quilt here.

  • Download Toy Shelf quilt here.

  • Download Retail Shoe quilt here.

Featured Applications & Holograms

The following applications demonstrate the features and capabilities of the Looking Glass 65" Display and are pre-installed on the Looking Glass 65" PC.

๐Ÿ›ฉ๏ธ Jet Engine

๐Ÿค๐Ÿผ Leap Motion-Enabled

Download Jet Engine

Jet Engine is a CAD representation of complex 3D models. Use the gesture-controlled explode view to show and expand complex structures!

Gesture Controls:

  • Left hand interaction - X-ray through model

  • Right hand interaction - Rotate the model

  • Both hands together and pulled apart - Explode or Expand view

Common Troubleshooting Issues

Issue
Solution

If your PC is not switching on when connected to the Looking Glass 65" Display

When you set up and turn on the PC, avoid having all peripherals connected at once. Only have the secondary screen connected.

Then, after set up, you can connect all the other accessories. This is to prevent the PC from drawing too much power at once.

If you notice that your demos seem to be running to the left side of the display and there is something wrong with how they look

Reset the Looking Glass display with the power button on the side.

If you notice that some media in Looking Glass Studio is running at a slower frame rate

First, ensure that you have Vertical Sync enabled:

  1. Click the Start button or Windows icon

  2. Type NVIDIA Control Panel into the search bar

  3. Press Enter on your keyboard

  4. Click Manage 3D settings

  5. Under "I would like to use the following 3D settings", scroll down until you see Vertical Sync

  6. Select Vertical Sync to choose Force on from the dropdown menu

Second, ensure that the graphics card is targeting all the applications that you've installed including the web browser you're using (we recommend Chrome). For a detailed breakdown of how to set this for your PC, follow this guide here.

If USB-C ports on the back of the 65" PC aren't functioning properly.

Install the latest chipset drivers for the Intel compute element. This only applies to the 65" PC purchased from Looking Glass.

Looking Glass 65" Unboxing Video
2MB
LG65 Setup + Safety + Wall Mount Guide.pdf
pdf
Looking Glass 65" Safety and Wall Mounting Guide.
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