Looking Glass Documentation
Buy Looking GlassDiscord
  • Looking Glass User Guide
  • NEW! โœจLooking Glass Goโœจ
  • Displays
    • ๐Ÿ”ฎLooking Glass Go
      • โšกGet Started with Looking Glass Go
      • ๐Ÿ“ฑUsing the Go Mobile App
      • ๐Ÿ”†Liteformsโ„ข
      • ๐Ÿ–ฅ๏ธStandalone and Desktop Modes
      • ๐Ÿ”ŒPower and LED States
      • ๐Ÿช„Default Playlist
      • โญ๏ธWhat's Next?
      • ๐Ÿ‘œAccessories
      • โš™๏ธAdvanced Playlist Creation
      • โš™๏ธManual Firmware Update
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 16" Light Field Displays
      • ๐Ÿช„Looking Glass 16" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 16" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 32" Light Field Displays
      • ๐Ÿช„Looking Glass 32" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 32" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 65" Light Field Display
    • ๐Ÿ”ฎLooking Glass Portrait
      • โšกGet Started with Looking Glass Portrait
      • ๐ŸŽ‡Demo Holograms
      • โ“Common Troubleshooting Issues
  • Software
    • ๐Ÿ“šOverview
    • ๐ŸŒ‰Looking Glass Bridge
      • โœจUsing Looking Glass Bridge
      • ๐ŸชŸDisplay Settings on Windows
      • ๐ŸŽDisplay Settings on macOS
      • ๐ŸงDisplay Settings on Linux
      • ๐Ÿ‘ทTroubleshooting
    • โš™๏ธLooking Glass Bridge SDK
      • ๐Ÿช›Web Application Integration
      • ๐Ÿ”ŒIntegrating Native Applications
      • ๐Ÿ““Native Function Reference
      • ๐ŸฆLooking Glass Core Migration Guide
    • ๐Ÿ”ŒUnity
      • โšกUsing Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • ๐Ÿ“ฝ๏ธLooking Glass Studio
      • ๐Ÿ“šUsing Looking Glass Studio
      • ๐ŸŽฌHologram Video iOS App
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • ๐Ÿ‘€Looking Glass Model Viewer
    • ๐ŸงŠLooking Glass Blocks
      • โœจConvert any image into a hologram
      • โฌ†๏ธUploading, editing and sharing Quilts
      • ๐ŸฅฝViewing your holograms on different platforms
    • ๐ŸŽจOther Creator Tools
      • ๐ŸนBlender
      • ๐Ÿ”ŒUnreal Engine
        • ๐Ÿ—’๏ธChange Log and Old Versions
        • ๐Ÿ’ฝInstalling the Unreal Engine plugin
        • ๐ŸŽฅUsing the Unreal Engine Plugin
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
        • Accessing HoloPlay Data with Blueprint Scripting
        • Packaging the Project
        • Unreal Engine 4 (Legacy Support)
          • Unreal Engine 4 Quick Start
            • Using the HoloPlay Capture
            • Exporting Quilt Images and Video with Sequencer
      • ๐ŸŒWebXR
        • ๐Ÿ”ถPlayCanvas
        • 3๏ธโƒฃ3๏ธโƒฃ Three.JS
        • โš›๏ธReact-Three-Fiber
        • ๐ŸŒˆSpline
    • ๐ŸงชExperiments
      • ๐Ÿ”†Liteformsโ„ข
        • ๐ŸชŸGet Started on Windows
        • ๐ŸŽGet Started on MacOS
        • ๐Ÿง™Making Custom Liteforms
        • ๐ŸชConfigure Liteforms for Kiosk Setup
      • ๐Ÿ“ฝ๏ธMedia Encoder
        • โฉLooking Glass Media Encoder
    • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Third Party Apps and Tools
      • ๐Ÿ—บ๏ธParaView
      • ๐Ÿ”ฌVTK (Visualization Toolkit)
      • ๐Ÿ—ก๏ธ3D Slicer
      • ๐Ÿ”ฉCommunity Made Tools & Projects
  • Key Concepts
    • ๐Ÿ”‘Hologram 101
      • ๐ŸŽ‰Making great holograms
      • ๐ŸŒŽHolograms in the real world
      • ๐Ÿ‘พHolograms, but virtual
    • ๐Ÿ”How does Looking Glass Work?
    • ๐Ÿ“ธVirtual Camera
    • ๐ŸงŠ3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • ๐Ÿ’กQuilts
      • ๐ŸŽฌQuilt Video Encoding
    • ๐Ÿ’กLight Fields
      • โšกLinear Light Field Capture
    • ๐Ÿ“ฝ๏ธFilming a Looking Glass
  • Tutorials
    • ๐Ÿ“ฑRunning Looking Glass Displays with iOS Devices
    • โ“‚๏ธCapturing Light Fields in Maya
    • ๐Ÿง‘โ€๐Ÿ”ฌUsing ShaderToy with Looking Glass
    • ๐ŸŽจSculpting with Adobe Medium and Looking Glass
    • ๐Ÿ”Turn Videogames Holographic with Refract
    • ๐Ÿ–๏ธBuilding with Leap Motion
  • Legacy
    • Legacy Hardware
      • ๐Ÿ”ปLooking Glass 8.9"
      • ๐Ÿ”ปLooking Glass 15.6"
      • ๐Ÿ”ปLooking Glass 8K
      • ๐Ÿ”ปLooking Glass 16"
      • ๐Ÿ”ปLooking Glass 32"
      • ๐Ÿ”ปLooking Glass Pro
    • Legacy Software
      • ๐Ÿ“ก3D Model Importer
        • 3D Model Importer App Guide
        • 3D Model Importer App Reference
      • ๐ŸŽญDiorama
        • Change Log
      • ๐ŸŽž๏ธDepth Recorder
      • ๐Ÿ“ธLightfield Photo App
      • ๐ŸLooking Glass Core Overview
      • ๐Ÿฝ๏ธLooking Glass Core SDK
        • C API Overview
          • HoloPlayCore.h
            • State Functions
            • General-Query-Functions
            • Device-Query-Functions
          • libHoloPlayCore.h
          • HoloPlayShaders.h
      • ๐Ÿ”ฐLooking Glass Core JS
        • API
          • HoloPlayCore.Client
          • HoloPlayCore.Message
          • HoloPlay Service Related
          • examples
  • ๐Ÿ’ฌContact Us
  • ๐Ÿ› ๏ธFAQ & Troubleshooting
Powered by GitBook

Follow us

  • Twitter
  • Instagram
  • LinkedIn
On this page
  • Overview
  • Getting Started
  • Example Data
  • Data
  • Loading the Data
  • Quick Reference
  • Mouse Controls
  • Looking Glass Panel Controls
  • Support
  • Show us your work!

Was this helpful?

  1. Software
  2. Third Party Apps and Tools

ParaView

PreviousThird Party Apps and ToolsNextVTK (Visualization Toolkit)

Last updated 1 month ago

Was this helpful?

Paraview does not yet support the Looking Glass Go, Looking Glass 16" Light Field Displays or Looking Glass 32" Light Field Displays.

Overview

For R&D professionals looking for ways to elevate the visual communication and comprehension of their work in 3D, and Looking Glass Factory have integrated the immersive holographic displays with the open-source, multi-platform data analysis and visualization application ParaView.

With ParaView, researchers studying complex 3D fields like computational fluid dynamics, climate science, aerodynamic design, and materials science can now visualize and analyze their complex 3D data holographically as they work.

To learn more about ParaView, visit .

Getting Started

If this is the first time setting up a Looking Glass, visit the for your display.

This integration requires v1.1.3 or later. Use this to check which version you have installed if unsure.

Looking Glass support has been added to nightly builds of ParaView since Oct 1, 2020.

Kitware has prepared an easy to follow tutorial for setting up ParaView in the Looking Glass for the first time:

Example Data

See note below on how to load the example data into ParaView.

Data

Image

Description

Loading the Data

Download and unzip the above datasets to view. To load into the Looking Glass:

  1. In ParaView, Select File -> Load State

  2. Browse to and select the .psvm file, and click OK

  3. For Load State Data File Options, select Search files under specified directory and leave the Data Directory field default (the same directory as the .psvm), and click OK.

  4. Once loaded, press the Render Active View on Looking Glass button in the Looking Glass panel

  5. On occasion, the content may load behind or in front of the default clipping planes. Click Reset to Center of Rotation to recenter content

Quick Reference

This reference covers all you need to navigate and control functionality specific to the Looking Glass.

Mouse Controls

Place your mouse in the 3D view of the 2D interface to execute the following interactions:

  • Left click and drag - rotate the camera around the data

  • Scroll wheel click and drag - pan the scene

  • Scroll the scroll wheel up and down - scale the scene larger and smaller

  • Right click and drag - move the camera forward and back

Looking Glass Panel Controls

Render Active View on Looking Glass

Display current view in ParaView in the connected Looking Glass display.

Reset to Center of Rotation

Push Focal Plane Back

Push the focal plane of the Looking Glass backwards in the camera's Z space.

Pull Focal Plane Forward

Pull the focal plane of the Looking Glass forward in the camera's Z space.

Focal Plane Movement Factor

How much far forward and backward the above two buttons move in the camera's Z space.

Device Index

The index of Looking Glass device the ParaView image is sent to.

Rendering

Changes the refresh settings of the rendered Looking Glass 3D scene.

  • Always - render view refreshes in realtime

  • Only Still Renders - render view refreshes when user pauses

  • Only When Requested - only refreshes after user selects "Render Active View on Looking Glass"

Near Clipping Limit

Adjusts the near clipping plane of the rendered scene.

Far Clipping Limit

Adjusts the far clipping plane of the rendered scene.

Support

Show us your work!

Output from a standard OpenFOAM example of airflow past a motorcycle and driver. The state file shows streamlines tracing out the direction of flow past the motorcycle.

LiDAR capture featuring a field with powerlines, foliage, and buildings.

This dataset is a simulation of airflow driving by a heated spinning disk. Streamlines trace out the airflow in the data. Cone glyphs show the direction of airflow. Glyphs and the bounding surface (cut away to provide context) are both colored by temperature. Data provided courtesy of .

This is a subset of data from the Deep Water Impact Ensemble Dataset simulating the impact of an asteroid in deep ocean water. NASA's Planetary Defence Coordination Office is keenly interested in knowing the lower size limit of dangerous asteroids. Data provided courtesy of : John Patchett and Galen Gisler. Deep Water Impact Ensemble Data Set. Los Alamos National Laboratory tech report . February 14, 2017.

For a comprehensive reference on all the features ParaView has to offer, please visit the .

Recenter the Looking Glass capture volume to the center of rotation. Learn more about .

For further ParaView support, visit the .

We are deeply excited about supporting the science visualization community in viewing their data in 3D on our displays. Please share video of the work that you do, either by tweeting or emailing us at !

๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘
๐Ÿ—บ๏ธ
documentation on their site
ParaView's concept of center
ParaView Forum
@LKGGlass
support@lookingglassfactory.com
Airflow past a motorbike
LiDAR capture
Airflow driving by heated spinning disk
Sandia National Laboratories
Impact of asteroid in the ocean
Los Alamos National Lab
LA-UR-17-21595
Kitware, Inc.
paraview.org
Getting Started page
Looking Glass Bridge
diagnostic tool
Download ParaView
image of tabs
motorbike
Spinning Disk
LiDAR Capture
Asteroid Impact