Looking Glass Documentation
Buy Looking GlassDiscord
  • Looking Glass User Guide
  • NEW! ✨Looking Glass Go✨
  • Displays
    • 🔮Looking Glass Go
      • ⚡Get Started with Looking Glass Go
      • 📱Using the Go Mobile App
      • 🔆Liteforms™
      • 🖥️Standalone and Desktop Modes
      • 🔌Power and LED States
      • 🪄Default Playlist
      • ⏭️What's Next?
      • 👜Accessories
      • ⚙️Advanced Playlist Creation
      • ⚙️Manual Firmware Update
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 16" Light Field Displays
      • 🪄Looking Glass 16" Light Field Display (Landscape)
      • 🪄Looking Glass 16" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 32" Light Field Displays
      • 🪄Looking Glass 32" Light Field Display (Landscape)
      • 🪄Looking Glass 32" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 65" Light Field Display
    • 🔮Looking Glass Portrait
      • ⚡Get Started with Looking Glass Portrait
      • 🎇Demo Holograms
      • ❓Common Troubleshooting Issues
  • Software Tools
    • 📚Overview
    • 🌉Looking Glass Bridge
      • ✨Using Looking Glass Bridge
      • 🪟Display Settings on Windows
      • 🍎Display Settings on macOS
      • 🐧Display Settings on Linux
      • 👷Troubleshooting
    • 📽️Looking Glass Studio
      • 📚Using Looking Glass Studio
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • 🧊Looking Glass Blocks
      • ✨Convert any image into a hologram
      • ⬆️Uploading, editing and sharing Quilts
      • 🥽Viewing your holograms on different platforms
    • 🎬Hologram Video
    • 🔆Liteforms™
      • 🪟Get Started on Windows
      • 🍎Get Started on MacOS
      • 🧙Making Custom Liteforms
      • 🏪Configure Liteforms for Kiosk Setup
    • 👀Looking Glass Model Viewer
    • 🧪Experiments
      • 📽️Media Encoder
      • ⏩Looking Glass Media Encoder
  • Key Concepts
    • 🔑Hologram 101
      • 🎉Making great holograms
      • 🌎Holograms in the real world
      • 👾Holograms, but virtual
    • 🔍How does Looking Glass Work?
    • 📸Virtual Camera
    • 🧊3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • 💡Quilts
      • 🎬Quilt Video Encoding
    • 💡Light Fields
      • ⚡Linear Light Field Capture
    • 📽️Filming a Looking Glass
  • Creator Tools
    • 🎨Overview
    • 🔌Unity
      • ⚡Using Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • 🍹Blender
    • 🔌Unreal Engine
      • 🗒️Change Log and Old Versions
      • 💽Installing the Unreal Engine plugin
      • 🎥Using the Unreal Engine Plugin
        • Using the HoloPlay Capture
        • Exporting Quilt Images and Video with Sequencer
      • Accessing HoloPlay Data with Blueprint Scripting
      • Packaging the Project
      • Unreal Engine 4 (Legacy Support)
        • Unreal Engine 4 Quick Start
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
    • 🌐WebXR
      • 🔶PlayCanvas
      • 3️⃣3️⃣ Three.JS
      • ⚛️React-Three-Fiber
      • 🌈Spline
  • Tutorials
    • 📱Running Looking Glass Displays with iOS Devices
    • Ⓜ️Capturing Light Fields in Maya
    • 🧑‍🔬Using ShaderToy with Looking Glass
    • 🎨Sculpting with Adobe Medium and Looking Glass
    • 🔍Turn Videogames Holographic with Refract
    • 🖐️Building with Leap Motion
  • Developer Docs
    • ⚙️Looking Glass Bridge SDK
      • 🪛Web Application Integration
      • 🔌Integrating Native Applications
      • 📓Native Function Reference
    • 🐦Looking Glass Core Migration Guide
  • Third Party Software
    • 🗡️3D Slicer
    • 🔬VTK (Visualization Toolkit)
    • 🗺️ParaView
    • 🔩Community Made Tools & Projects
  • Legacy Software
    • 📡3D Model Importer
      • 3D Model Importer App Guide
      • 3D Model Importer App Reference
    • 🎭Diorama
      • Change Log
    • 🎞️Depth Recorder
    • 📸Lightfield Photo App
    • 🍍Looking Glass Core Overview
    • 🍽️Looking Glass Core SDK
      • C API Overview
        • HoloPlayCore.h
          • State Functions
          • General-Query-Functions
          • Device-Query-Functions
        • libHoloPlayCore.h
        • HoloPlayShaders.h
    • 🔰Looking Glass Core JS
      • API
        • HoloPlayCore.Client
        • HoloPlayCore.Message
        • HoloPlay Service Related
        • examples
  • Legacy Hardware
    • 🔻Looking Glass 8.9"
    • 🔻Looking Glass 15.6"
    • 🔻Looking Glass 8K
    • 🔻Looking Glass 16"
    • 🔻Looking Glass 32"
    • 🔻Looking Glass Pro
  • 💬Contact Us
  • 🛠️FAQ & Troubleshooting
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On this page
  • Where can I find log files?
  • Looking Glass Go - USB-C Display Port Alt Mode
  • Understanding DisplayPort Alt Mode
  • Checking Your Computer's Compatibility
  • Using an Adapter for Computers without DP Alt Mode

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FAQ & Troubleshooting

A running list of troubleshooting items to troubleshoot your Looking Glass displays

Where can I find log files?

Log files help us find and track down bugs! If you run into any issues please send these our way via our developer support email, developer@lookingglassfactory.com Logs are located in the following locations:

Looking Glass Studio
  • Windows

    C:\Users\[username]\AppData\Roaming\Looking Glass Studio\

  • Mac

    /Users/[username]/Library/Application Support/Looking Glass Studio/

Looking Glass Bridge
  • Windows: %USERPROFILE%\AppData\Roaming\Looking Glass\Bridge X.X.X\logs\

  • MacOS: ~/Library/Application Support/Looking Glass/Bridge X.X.X/logs/

  • Linux: ~/.lgf/Bridge X.X.X/logs/

HoloPlay Service
  • Windows

    C:/ProgramData/Looking Glass Factory/logfiles/[username]

  • Mac

    /Library/Application Support/Looking Glass Factory/HoloPlayService/logfiles/[username]

  • Linux

    /var/log/lookingglassfactory/logfiles/[username]

3D Model Importer

C:\Users\[username]\AppData\LocalLow\Looking Glass Factory\3D Model Importer\Player.log

Diorama
  • Windows

    C:\Users\[username]\AppData\LocalLow\Looking Glass Factory\Diorama\Player.log

    and

    C:\Users\[username]\AppData\LocalLow\Looking Glass Factory\\Diorama\\DioramaUI.log

  • Mac

    ~/Library/Logs/Looking Glass Factory/Diorama/Player.log and ~/Library/Logs/Looking Glass Factory/Diorama/DioramaUI.log

Unity Plugin
  • Editor:

    • Windows C:\Users\[username]\AppData\Local\Unity\Editor\Editor.log

    • Mac ~/Library/Logs/Unity/Editor.log

    • Linux ~/.config/unity3d/Editor.log

  • Builds:

    • Windows C:\Users\[username]\AppData\LocalLow\[companyname]\[productname]\Player.log

    • Mac ~/Library/Logs/[companyname]/[productname]/Player.log

    • Linux ~/.config/unity3d/[companyname]/[productname].log

Looking Glass Go - USB-C Display Port Alt Mode

Looking Glass Go is designed to connect to your computer through a single USB-C cable using DisplayPort Alt Mode (DP Alt Mode). This article will guide you through understanding DP Alt Mode, checking if your computer supports it, and how to set up the connection.

Understanding DisplayPort Alt Mode

DisplayPort Alt Mode (DP Alt Mode) is a feature of the USB-C specification that allows a USB-C port to output DisplayPort video signals directly. This enables you to connect a display, like the Looking Glass Go, to a compatible USB-C port without needing a separate video cable.

Checking Your Computer's Compatibility

Windows Laptops

  • Look for the Thunderbolt (lightning bolt) or DisplayPort (DP) logo next to your laptop's USB-C ports. If present, the port supports DP Alt Mode.

  • If there are no logos, find your laptop's model number in Settings > System > About. Search for the model online and check the manufacturer's specifications to confirm if the USB-C ports support DP Alt Mode or DisplayPort output.

MacBooks

  • MacBooks don't have port capability logos. Find your MacBook's model identifier by clicking the Apple menu > About This Mac.

  • Check the specifications for your model on Apple's website. Look for "Native DisplayPort output over USB-C" under Display Support to confirm DP Alt Mode compatibility.

Desktop PCs

  • Check if your PC's motherboard has a USB-C port that supports DP Alt Mode. Refer to the motherboard manual or manufacturer's website for specifications.

  • If your graphics card has a USB-C port, check the card's specifications to see if it supports DP Alt Mode.

Using an Adapter for Computers without DP Alt Mode

If your computer doesn't have a USB-C port with DP Alt Mode, you can use an adapter cable to connect its HDMI or DisplayPort output to the Looking Glass Go's USB-C input. Currently, you can purchase a HDMI adapter directly from Looking Glass.

By following this guide, you should be able to determine if your computer can connect to the Looking Glass Go using DP Alt Mode and select the appropriate cable or adapter.

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Last updated 1 year ago

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