Looking Glass Documentation
This site has you all the information you need to work with your Looking Glass. It includes setup guides, an overview of high level concepts, documentation for applications, and developer docs.
Setting up your Looking Glass
Before you start developing, you'll first need to set up your hardware.
Then you'll want the Library so that you can try out all the apps that others have made.
|The Lightfield Photo App lets you view, edit, and manage static 3D images (or Lightfield Photos).|
|The 3D Model Importer allows you to easily view 3D models (OBJ, glTF, glb) on your Looking Glass. The guide explains where to find models and how to import them. The reference gives a more detailed explanation of how it works.|
|Voxatron is a fantasy console and collection of games made entirely out of voxels. You play official Voxatron games in the Looking Glass. You can also remix existing games, or create your own entirely new games and share them!|
|The 3D Print App creates full-scale visualizions of your 3D models in Looking Glass before they are printed. Integrates with OctoPrint and Shapeways.|
|The HoloPlay SDK for Unity is the tool we best support. Drop this asset into your scene to capture and display on your Looking Glass|
|HoloPlay.js is the Looking Glass three.js library will help you display your three.js scene into the Looking Glass|
|The UE4 Looking Glass Plugin (beta) allows you to see, play, and interact with your digital creations in 3D within Unreal Engine.|
|The HoloPlay C/C++ API (beta) is for developers who have their own custom tools and would like a way to manually configure their software to generate Looking Glass content|
|The Blender Add-on (beta) features live-display of the camera view in the image editor, an automatic render-setup for Cycles and the option to view rendered multi-view image sequences in the Looking Glass|