Looking Glass Documentation
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  • Looking Glass User Guide
  • NEW! ✨Looking Glass Go✨
  • Displays
    • 🔮Looking Glass Go
      • ⚡Get Started with Looking Glass Go
      • 📱Using the Go Mobile App
      • 🔆Liteforms™
      • 🖥️Standalone and Desktop Modes
      • 🔌Power and LED States
      • 🪄Default Playlist
      • ⏭️What's Next?
      • 👜Accessories
      • ⚙️Advanced Playlist Creation
      • ⚙️Manual Firmware Update
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 16" Light Field Displays
      • 🪄Looking Glass 16" Light Field Display (Landscape)
      • 🪄Looking Glass 16" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 32" Light Field Displays
      • 🪄Looking Glass 32" Light Field Display (Landscape)
      • 🪄Looking Glass 32" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 65" Light Field Display
    • 🔮Looking Glass Portrait
      • ⚡Get Started with Looking Glass Portrait
      • 🎇Demo Holograms
      • ❓Common Troubleshooting Issues
  • Software
    • 📚Overview
    • 🌉Looking Glass Bridge
      • ✨Using Looking Glass Bridge
      • 🪟Display Settings on Windows
      • 🍎Display Settings on macOS
      • 🐧Display Settings on Linux
      • 👷Troubleshooting
    • ⚙️Looking Glass Bridge SDK
      • 🪛Web Application Integration
      • 🔌Integrating Native Applications
      • 📓Native Function Reference
      • 🐦Looking Glass Core Migration Guide
    • 🔌Unity
      • 🚀Unity Plugin 4.0-alpha
      • ⚡Using Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • 📽️Looking Glass Studio
      • 📚Using Looking Glass Studio
      • 🎬Hologram Video iOS App
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • 👀Looking Glass Model Viewer
    • 🧊Looking Glass Blocks
      • ✨Convert any image into a hologram
      • ⬆️Uploading, editing and sharing Quilts
      • 🥽Viewing your holograms on different platforms
    • 🎨Other Creator Tools
      • 🍹Blender
      • 🔌Unreal Engine
        • 🗒️Change Log and Old Versions
        • 💽Installing the Unreal Engine plugin
        • 🎥Using the Unreal Engine Plugin
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
        • Accessing HoloPlay Data with Blueprint Scripting
        • Packaging the Project
        • Unreal Engine 4 (Legacy Support)
          • Unreal Engine 4 Quick Start
            • Using the HoloPlay Capture
            • Exporting Quilt Images and Video with Sequencer
      • 🌐WebXR
        • 🔶PlayCanvas
        • 3️⃣3️⃣ Three.JS
        • ⚛️React-Three-Fiber
        • 🌈Spline
    • 🧪Experiments
      • 🔆Liteforms™
        • 🪟Get Started on Windows
        • 🍎Get Started on MacOS
        • 🧙Making Custom Liteforms
        • 🏪Configure Liteforms for Kiosk Setup
      • 📽️Media Encoder
        • ⏩Looking Glass Media Encoder
    • 🧑‍🤝‍🧑Third Party Apps and Tools
      • 🗺️ParaView
      • 🔬VTK (Visualization Toolkit)
      • 🗡️3D Slicer
      • 🔩Community Made Tools & Projects
  • Key Concepts
    • 🔑Hologram 101
      • 🎉Making great holograms
      • 🌎Holograms in the real world
      • 👾Holograms, but virtual
    • 🔍How does Looking Glass Work?
    • 📸Virtual Camera
    • 🧊3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • 💡Quilts
      • 🎬Quilt Video Encoding
    • 💡Light Fields
      • ⚡Linear Light Field Capture
    • 📽️Filming a Looking Glass
  • Tutorials
    • 📱Running Looking Glass Displays with iOS Devices
    • Ⓜ️Capturing Light Fields in Maya
    • 🧑‍🔬Using ShaderToy with Looking Glass
    • 🎨Sculpting with Adobe Medium and Looking Glass
    • 🔍Turn Videogames Holographic with Refract
    • 🖐️Building with Leap Motion
  • Legacy
    • Legacy Hardware
      • 🔻Looking Glass 8.9"
      • 🔻Looking Glass 15.6"
      • 🔻Looking Glass 8K
      • 🔻Looking Glass 16"
      • 🔻Looking Glass 32"
      • 🔻Looking Glass Pro
    • Legacy Software
      • 📡3D Model Importer
        • 3D Model Importer App Guide
        • 3D Model Importer App Reference
      • 🎭Diorama
        • Change Log
      • 🎞️Depth Recorder
      • 📸Lightfield Photo App
      • 🍍Looking Glass Core Overview
      • 🍽️Looking Glass Core SDK
        • C API Overview
          • HoloPlayCore.h
            • State Functions
            • General-Query-Functions
            • Device-Query-Functions
          • libHoloPlayCore.h
          • HoloPlayShaders.h
      • 🔰Looking Glass Core JS
        • API
          • HoloPlayCore.Client
          • HoloPlayCore.Message
          • HoloPlay Service Related
          • examples
  • 💬Contact Us
  • 🛠️FAQ & Troubleshooting
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  1. Key Concepts

3D Design Guidelines

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Last updated 2 years ago

Was this helpful?

The 3D Design Guidelines are a resource to help you design and build jaw-dropping 3D experiences. They contain the most helpful tips and tricks we've discovered over the years building and reviewing countless Looking Glass apps.

As "hologram development" is a relatively new field, these guidelines are by no means an exhaustive list, so we expect this document to evolve as we continue to learn.

NOTE: this guide is tailored to developing in Unity. That said, all the principles covered in this guide apply in other development contexts, whether or not the implementation details are similar.

Topics

  • : How to compose a scene that takes advantage of the optical properties of the Looking Glass

  • : How to cleverly light your scene so that it pops into the third dimension

  • : A review of properties that are important in creating the illusion of 3D

  • : How to use post-processing and other camera effects

  • : Benchmark information on when the illusion starts to break down

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Scene Composition
Lighting
Materials and Textures
Post Processing
Performance