The following documentation provides overviews for key concepts in understanding how Looking Glass displays work. These concepts serve as a foundation for our hardware and software, and having a good
Looking Glass displays provide completely new ways of thinking about digital spaces and how they integrate with physical spaces.
βMoving the Camera describes how the specific ways in which cameras (both virtual and physical) must be manipulated to capture holographic source data.
βQuilts are an image texture format (for still images, videos, and dynamic content) that drive many Looking Glass experiences. Understanding this format is helpful for some forms of advanced development.
β3D Design Guidelines provides best practices for developing interactive applications, videos, or photos for the Looking Glass.