Looking Glass Documentation
Buy Looking GlassDiscord
  • Looking Glass User Guide
  • NEW! โœจLooking Glass Goโœจ
  • Displays
    • ๐Ÿ”ฎLooking Glass Go
      • โšกGet Started with Looking Glass Go
      • ๐Ÿ“ฑUsing the Go Mobile App
      • ๐Ÿ”†Liteformsโ„ข
      • ๐Ÿ–ฅ๏ธStandalone and Desktop Modes
      • ๐Ÿ”ŒPower and LED States
      • ๐Ÿช„Default Playlist
      • โญ๏ธWhat's Next?
      • ๐Ÿ‘œAccessories
      • โš™๏ธAdvanced Playlist Creation
      • โš™๏ธManual Firmware Update
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 16" Light Field Displays
      • ๐Ÿช„Looking Glass 16" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 16" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 32" Light Field Displays
      • ๐Ÿช„Looking Glass 32" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 32" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 65" Light Field Display
    • ๐Ÿ”ฎLooking Glass Portrait
      • โšกGet Started with Looking Glass Portrait
      • ๐ŸŽ‡Demo Holograms
      • โ“Common Troubleshooting Issues
  • Software Tools
    • ๐Ÿ“šOverview
    • ๐ŸŒ‰Looking Glass Bridge
      • โœจUsing Looking Glass Bridge
      • ๐ŸชŸDisplay Settings on Windows
      • ๐ŸŽDisplay Settings on macOS
      • ๐ŸงDisplay Settings on Linux
      • ๐Ÿ‘ทTroubleshooting
    • ๐Ÿ“ฝ๏ธLooking Glass Studio
      • ๐Ÿ“šUsing Looking Glass Studio
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • ๐ŸงŠLooking Glass Blocks
      • โœจConvert any image into a hologram
      • โฌ†๏ธUploading, editing and sharing Quilts
      • ๐ŸฅฝViewing your holograms on different platforms
    • ๐ŸŽฌHologram Video
    • ๐Ÿ”†Liteformsโ„ข
      • ๐ŸชŸGet Started on Windows
      • ๐ŸŽGet Started on MacOS
      • ๐Ÿง™Making Custom Liteforms
      • ๐ŸชConfigure Liteforms for Kiosk Setup
    • ๐Ÿ‘€Looking Glass Model Viewer
    • ๐ŸงชExperiments
      • ๐Ÿ“ฝ๏ธMedia Encoder
      • โฉLooking Glass Media Encoder
  • Key Concepts
    • ๐Ÿ”‘Hologram 101
      • ๐ŸŽ‰Making great holograms
      • ๐ŸŒŽHolograms in the real world
      • ๐Ÿ‘พHolograms, but virtual
    • ๐Ÿ”How does Looking Glass Work?
    • ๐Ÿ“ธVirtual Camera
    • ๐ŸงŠ3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • ๐Ÿ’กQuilts
      • ๐ŸŽฌQuilt Video Encoding
    • ๐Ÿ’กLight Fields
      • โšกLinear Light Field Capture
    • ๐Ÿ“ฝ๏ธFilming a Looking Glass
  • Creator Tools
    • ๐ŸŽจOverview
    • ๐Ÿ”ŒUnity
      • โšกUsing Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • ๐ŸนBlender
    • ๐Ÿ”ŒUnreal Engine
      • ๐Ÿ—’๏ธChange Log and Old Versions
      • ๐Ÿ’ฝInstalling the Unreal Engine plugin
      • ๐ŸŽฅUsing the Unreal Engine Plugin
        • Using the HoloPlay Capture
        • Exporting Quilt Images and Video with Sequencer
      • Accessing HoloPlay Data with Blueprint Scripting
      • Packaging the Project
      • Unreal Engine 4 (Legacy Support)
        • Unreal Engine 4 Quick Start
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
    • ๐ŸŒWebXR
      • ๐Ÿ”ถPlayCanvas
      • 3๏ธโƒฃ3๏ธโƒฃ Three.JS
      • โš›๏ธReact-Three-Fiber
      • ๐ŸŒˆSpline
  • Tutorials
    • ๐Ÿ“ฑRunning Looking Glass Displays with iOS Devices
    • โ“‚๏ธCapturing Light Fields in Maya
    • ๐Ÿง‘โ€๐Ÿ”ฌUsing ShaderToy with Looking Glass
    • ๐ŸŽจSculpting with Adobe Medium and Looking Glass
    • ๐Ÿ”Turn Videogames Holographic with Refract
    • ๐Ÿ–๏ธBuilding with Leap Motion
  • Developer Docs
    • โš™๏ธLooking Glass Bridge SDK
      • ๐Ÿช›Web Application Integration
      • ๐Ÿ”ŒIntegrating Native Applications
      • ๐Ÿ““Native Function Reference
    • ๐ŸฆLooking Glass Core Migration Guide
  • Third Party Software
    • ๐Ÿ—ก๏ธ3D Slicer
    • ๐Ÿ”ฌVTK (Visualization Toolkit)
    • ๐Ÿ—บ๏ธParaView
    • ๐Ÿ”ฉCommunity Made Tools & Projects
  • Legacy Software
    • ๐Ÿ“ก3D Model Importer
      • 3D Model Importer App Guide
      • 3D Model Importer App Reference
    • ๐ŸŽญDiorama
      • Change Log
    • ๐ŸŽž๏ธDepth Recorder
    • ๐Ÿ“ธLightfield Photo App
    • ๐ŸLooking Glass Core Overview
    • ๐Ÿฝ๏ธLooking Glass Core SDK
      • C API Overview
        • HoloPlayCore.h
          • State Functions
          • General-Query-Functions
          • Device-Query-Functions
        • libHoloPlayCore.h
        • HoloPlayShaders.h
    • ๐Ÿ”ฐLooking Glass Core JS
      • API
        • HoloPlayCore.Client
        • HoloPlayCore.Message
        • HoloPlay Service Related
        • examples
  • Legacy Hardware
    • ๐Ÿ”ปLooking Glass 8.9"
    • ๐Ÿ”ปLooking Glass 15.6"
    • ๐Ÿ”ปLooking Glass 8K
    • ๐Ÿ”ปLooking Glass 16"
    • ๐Ÿ”ปLooking Glass 32"
    • ๐Ÿ”ปLooking Glass Pro
  • ๐Ÿ’ฌContact Us
  • ๐Ÿ› ๏ธFAQ & Troubleshooting
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On this page
  • Whatโ€™s in the Box
  • Hardware Operation
  • Software Setup
  • Developing Applications
  • Support

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  1. Legacy Hardware

Looking Glass Pro

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Last updated 1 year ago

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We are offering limited support for this product however we can't provide full support and backwards compatibility for existing applications.

Whatโ€™s in the Box

Your Looking Glass Pro package includes the following:

  • Carrying Case

  • Looking Glass Pro

  • Baseplate

  • 19.5VDC 230 Watt Power Adapter

  • Microfiber Cloth

  • Leap Motion

  • USB-C Cable (For optional external computer)

  • HDMI Cable (For optional external computer)

The Looking Glass Pro comes with an integrated Intel NUC 8 VR NUC8i7HVK computer, with the following specs

  • Intel Core i7 CPU, 3.1GHz

  • 8GB Ram

  • Radeon RX Vega M GH Graphics

  • Windows Pro

Hardware Operation

Cleaning note: Please take care to clean your Looking Glass only with the included microfiber cloth. Do not clean with other cleaning agents or alcohol.

Attaching the Baseplate

Your Looking Glass Procomes with a baseplate. To avoid damaging the glass surface of your Looking Glass Pro , we recommend installing the baseplate as follows. No tools needed!

  1. Ensure the Foldout 2D Display is fully closed before attaching baseplate

  2. Place cardboard or foam on the edge of a flat surface to protect back of the Looking Glass Pro

  3. Place the Looking Glass Pro face-up on the cardboard or foam.

  4. Leave enough room to slide the base plate from underneath (black side facing out).

  5. Align the three screws with the three holes.

  6. When aligned, push the plate up. You should hear a soft "click".

Once the baseplate is firmly attached, carefully lift the Looking Glass Pro and set it upright on a flat stable surface.

Operating the Foldout 2D Display

To open:

  1. Push in the locking tab if popped out

  2. Pull the screen out until you hear it lock in place

To close:

  1. Pull out the locking tab

  2. Push the screen back until you hear it lock in place

Supplying Power

  • Plug the power adapter into the power socket below the Foldout 2D Display. Plug the other end into a power outlet.

  • Press the ON/OFF button located on the other end of the Looking Glass Pro

Illuminating the LEDs

On the back face of the Looking Glass Pro, there is a button that toggles whether or not the LEDs illuminate the framing. This button is only accessible when the Foldout 2D Display is in the open position. Though there are rare exceptions, we suggest that the LEDs stay on, as the framing grounds the content inside the Looking Glass and creates a more convincing image.

Software Setup

When you start the Looking Glass Pro the first time, it will run a demo app upon startup. Tap and drag on the Looking Glass display to explore the scene. Tap the UI on the Foldout 2D Display to interact with the scene as well. You may skip the demo app by pressing the "Skip" button on the Foldout 2D Display.

Interaction Overview

The Looking Glass Pro supports the following interaction:

  • Multi-touch interaction on the Looking Glass Display

  • Multi-touch interaction on the 2D Touchscreen

  • 4 hardware buttons (โน โ—€ โ–ถ โบ) underneath the Looking Glass Display

Additionally, accessories attached via USB or Bluetooth unlock new interactions:

  • Hand tracking interaction for supported apps with the Leap Motion

  • Mouse and Keyboard (not included)

Desktop Mode

Setting up WiFi

Tap on the "WiFi" icon in the lower right hand corner of the 2D Touchscreen to open the WiFi menu. Select the network you'd like to connect to and enter your password using the touch keyboard that pops up. Note: Some users will find it easier to sign onto WiFi by plugging in a mouse and keyboard and using those as input devices instead of the 2D Touchscreen.

To open the Library from the Desktop, double tap on the "Library" icon on the desktop of the 2D Touchscreen.

The Library

The greater Looking Glass community has developed many useful apps and tools that are available to experience for free in the Library. A few featured apps have been already added to your collection, which can be viewed by tapping "My Collection" on the Foldout 2D Display.

To exit the Library and go to Desktop Mode, go to More Options โ†’ Quit the Library โ†’ Yes

NOTE: Some applications in the Library assume that a mouse and keyboard are attached. If you need to back out of any application or menu, either:

  1. Press "Esc" on a keyboard attached to the Looking Glass Pro

  2. Tap the touchscreen on the Foldout 2D Display while holding down the โน button

Developing Applications

There are two different ways you can develop on the Looking Glass Pro: (1) with an external computer as the host machine, or (2) with the integrated computer as the host machine.

Developing on an external computer

  1. The Looking Glass Pro should be off whenever connecting/disconnecting an external computer

  2. Connect the computer to the USB-C port on the Development Ports side of the back of the Looking Glass Pro (see diagram)

  3. Connect the computer to the HDMI port on the Development Ports side of the back of the Looking Glass Pro (see diagram)

Developing on the integrated computer

The Looking Glass Pro includes an integrated Intel NUC, behind the display. If you would like to develop with this computer, treat the Looking Glass Pro as if it were a desktop computer tower.

  1. Connect a conventional 2D monitor to the HDMI port on the Integrated Computer Ports side of the back of the Looking Glass Pro (see diagram)

  2. Connect a mouse and keyboard over USB to the Integrated Computer Ports side of the back of the Looking Glass Pro (see diagram)

Development Tools

To develop an app that uses the Foldout 2D Display, you must use

To develop an app that does not use the Foldout 2D display, you may use any of our SDKs, including:

  • HoloPlay.js

Auto-Launching an Application

The Looking Glass Pro can be configured to Auto-Launch your application upon system startup. This is handled through the "LKGLAUNCH" disk drive, which by default is connected to the integrated computer. An external development computer will gain control to this drive when it connects to the Looking Glass Pro over USB.

To take advantage of this feature:

  1. Build the application

  2. If developing on an external computer, transfer the application to the integrated computer:

    • Copy the application to the "LKGLAUNCH" drive

    • Disconnect the external computer

    • Turn on the Looking Glass Pro

    • Open the "LKGLAUNCH" drive from the integrated computer and move the files somewhere else (the Desktop is fine)

  3. From the integrated computer, create a shortcut of your application:

    • If using a mouse, right click your application icon and select "Create shortcut" from the context menu

    • If using the touch screen, press and hold your application icon, release, and select "Create shortcut" from the context menu

  4. Drag the shortcut into the "LaunchOnStart" directory of the "LKGLAUNCH" drive

If the "LKGLAUNCH" drive is ever undetected from either system, it can be reseated by turning off the Looking Glass Pro (if it is on), unplugging the power cable, waiting 30 seconds, and plugging back in.

Support

When developing from an external computer, treat the Looking Glass Pro as a 15.6" developer kit. Before you begin, ensure your external development computer meets the

Once both of these are hooked up, the Looking Glass Pro will know to be driven by the external computer. Set up your external computer as if it were connected to a 15.6", as per .

For further support, please reach out to one of our support specialists by emailing .

๐Ÿ”ป
15.6" system requirements
these instructions
HoloPlay Unity Plugin, v1.2 (beta) or later
HoloPlay Plugin for Unreal v1 or later
HoloPlay Unity Plugin
HoloPlay Plugin for Unreal
support@lookingglassfactory.com
Looking Glass Pro Setup Guide
Baseplate Installation
Opening the Foldout 2D Display
Closing the Foldout 2D Display
Escape Sequence
Ports