Setting up your Development Environment
The HoloPlay Unity Plugin relies on Unity (version 2018.4 or later). If you don't have this installed, visit the Unity website for instructions on how to do this. We recommend using Unity 2019 LTS. Note that Unity 2020 currently isn't supported on Mac.
In order to see your Unity Scene with a live, real-time preview on your Looking Glass, it will need to be configured with your computer as an extended display, not a mirrored one.
Open your system preferences and go to display settings. Place your second display (your Looking Glass) to the left of your main display and level with the top.

Mac monitor arrangement
It is also recommended that you set your Mission Control preferences so that "Displays have separate Spaces" is toggled on. This will allow you to configure Unity builds made in Unity 2019 to target only your Looking Glass monitor, leaving your main monitor free to use normally.

Open your display settings. Select Extend these displays from the Multiple displays pulldown.
Also, ensure that Change the size of text, apps, and other items is set to 100% and that the resolution of the second display matches the following:
- 1536 x 2048 for the Looking Glass Portrait
- 2560 x 1600 for the 8.9" Looking Glass
- 3840 x 2160 for the 15.6" Looking Glass

Windows monitor arrangement
Open your display settings, and select Join Displays, and click Apply. Ensure that the resolution of your Looking Glass display has been set to the following:
- 1536 x 2048 for the Looking Glass Portrait
- 2560 x 1600 for the 8.9" Looking Glass
- 3840 x 2160 for the 15.6" Looking Glass
Open Unity and you will be taken to the launcher window. Click NEW on the top right side of the window to start a new project.

Title the project and make sure that 3D is selected. Select the Create project button at the bottom right.

Within the new project, select Assets -> Import Package -> Custom Package..., and select the HoloPlay Unity Plugin. This is likely in your downloads folder. Then, select Import to bring the package into your project

Great, now you're all set!
Last modified 2yr ago