HologramCamera.cs

The Hologram Camera component is the main method to capture scenes for Looking Glass displays. It is intended to replace Unityโ€™s default camera for Looking Glass applications.

The Hologram Camera objectโ€™s main interface is the HologramCamera.cs script. It exposes variables and functions to control how your scene is captured.

Fields

bool ForceDisplayIndex

Force the Hologram Camera to render to the first display, and use Unity's SetParams method to move the window to the Looking Glass display. This is useful for applications that only want the visuals to appear on the Looking Glass or setups with more than one 2D monitor. For applications that require window-context-specific raycasting or UI events, and that have a single 2D monitor with the Looking Glass, this can be toggled off.

DisplayTarget TargetDisplay

The Unity display that the LKG device associated with this component will render to. This will be overwritten to always be display 1 if "Force Display Index" is toggled on.

DeviceType EmulatedDevice

The type of device that is being emulated right now. Only appears in editor if there are no LKG devices plugged in or recognized, otherwise the value is overwritten by the calibration.

bool Preview2D

Allows you to preview your content in 2D instead of 3D. This can be useful for debugging.

bool ShowHologramPreview

Does this camera show a hologram preview in the inspector and scene view? Note that this only has an effect in the Unity editor, not in builds.

RenderTexture QuiltTexture

The realtime quilt rendered by this Hologram Camera.

bool UseQuiltAsset

If set to true, QuiltTexture will save to an asset in your project (useful for inspection).

bool UseCustomRenderSettings

Toggles whether or not custom render settings will be used.

int CustomRenderSettings.quiltWidth

The width (in pixels) of the entire quilt.

int CustomRenderSettings.quiltHeight

The height (in pixels) of the entire quilt.

int CustomRenderSettings.viewColumns

The number of columns in the quilt.

int CustomRenderSettings.viewRows

The number of rows in the quilt.

int CustomRenderSettings.numViews

The number of total views in quilt.

Usually this is Rows * Columns, but it doesn't get set automatically, to allow for customization. If itโ€™s fewer, empty views in the top right corner of quilt will be black.

float CustomRenderSettings.aspect

Aspect ratio for the output image. For your reference:

  • Portrait: 0.75

  • 32โ€ and 65โ€ Looking Glass: 1.778

RenderStack RenderStack

Defines a sequence of rendering commands that can be mixed together in the form of quilt textures. This can be useful, for example, if you wish to mix 2D cameras, pre-rendered quilts, or quilt videos with the Looking Glassโ€™s realtime renderer.

TransformMode CameraProperties.TransformMode

Defines how the transform controls the shape of the viewing volume.

  • In Volume mode, the transform position defines the focal plane.

  • In Camera mode, the transform position defines the central camera position.

float CameraProperties.NearClipFactor

Scales the nearClipPlane away from the focal plane.

The relationship can be mathematically written as the following: nearClipPlane = max(0.01, focalPlane - size * nearClipFactor * depthiness)

float CameraProperties.FarClipFactor

Scales the farClipPlane away from the focal plane.

The relationship can be mathematically written as the following: farClipPlane = max(0.01, focalPlane + size * farClipFactor * depthiness)

float CameraProperties.size

Defines half of the height of the camera frustum at the focal plane.

When using nearClipFactor and farClipFactor, this value also scales the nearClipPlane and farClipPlane away from the focal plane. NOTE: This is not the same as Unity's Camera.orthographicSize property.

Only appears when "Transform Mode" is set to TransformMode.Volume.

SizeMode CameraProperties.sizeMode

Sets the relationship between HologramCameraโ€™s Size value and the Transformโ€™s localScale value.

  • Manual - HologramCameraโ€™s Size and Transformโ€™s localScale values do not update automatically based on one another.

  • Size Sets Scale โ€” Updating HologramCamera's Size automatically updates the Transform localScale's xyz values to match.

  • Scale Sets Size โ€” Updating Transform localScale automatically updates HologramCamera's Size to match the largest value of the localScale xyz values.

Only appears when "Transform Mode" is set to TransformMode.Volume.

CameraClearFlags CameraProperties.ClearFlags

Determines how the camera clears the render target's background each frame.

Color background

The background color of the render target when using Solid Color clear flags. NOTE: Unlike Unity's camera background color, the alpha channel is used to blend with any render steps in the stack that come before the current Looking Glass step.

LayerMask CameraProperties.CullingMask

Determines which layers the camera renders.

float CameraProperties.FieldOfView

The vertical field of view of the camera in degrees.

float CameraProperties.Depth

Sets the finalScreenCamera's depth, which determines the rendering order (relative to all other cameras in the scene) of the final HologramCamera rendering result.

RenderingPath CameraProperties.RenderingPath

The rendering path to use for rendering each of the single-views. You may choose to use the player settings, or explicitly use deferred or forward rendering.

bool CameraProperties.UseOcculsionCulling

The rendering path to use for rendering each of the single-views. You may choose to use the player settings, or explicitly use deferred or forward rendering.

bool CameraProperties.AllowHDR

When true, enables high dynamic range.

bool CameraProperties.AllowMSAA

When true, enables multisample anti-aliasing.

bool CameraProperties.AllowDynamicResolution

When true, enables dynamic resolution.

bool CameraProperties.UseFrustumTarget

Determines whether or not the frustum target will be used.

Transform CameraProperties.FrustumTarget

Automatically modifies HologramCamera's settings to center capture volume on an object placed at this transformโ€™s position.

float CameraProperties.CenterOffset

Offsets the cycle of horizontal views based on the observer's viewing angle, represented as a percentage on a scale of [-0.5, 0.5]. Only applies in the Unity editor as it is typically used to correct for center distortion from the taskbar being visible, ignored in builds. The default value is 0.

float CameraProperties.HorizontalFrustumOffset

Degrees of hologram cameraโ€™s horizontal offset.

float CameraProperties.VerticalFrustumOffset

Degrees of hologram cameraโ€™s vertical offset.

float CameraProperties.Depthiness

Scales the z-axis between the view and projection matrices. This is useful when the scene has too much depth, creating an apparent blur due to large discrepancies in the interlaced images. Scaling Z down maintains parallax and relational depth, but adds visual clarity to near and far objects at the cost of geometric accuracy. Default value is 1.

bool Gizmos.DrawHandles

Toggles whether to show draggable handles on the gizmo.

Color Gizmos.FrustumColor

Color of the HologramCameraโ€™s frustum gizmos in the Scene view.

Color Gizmos.MiddlePlaneColor

Color of Focal Plane identifier gizmo in the Scene view.

Color Gizmos.HandleColor

Color of handles in the Scene view.

ViewRenderEvent Events.OnViewRendered

A callback that gets called before each individual view is rendered. This is called with viewIndex values ranging within [0, numViews]. Note that the upper bound is inclusive, for an extra callback in case cleanup is needed.

HologramViewInterpolation Optimization.ViewInterpolation

View interpolation allows you to render only a subset of views instead of rendering all views (controllable by quiltPreset setting), by relying on a depthmap-based algorithm to fill in intermediate views. This significantly enhances performance, but may result in visual noise, depending on the scene being rendered.

bool Optimization.ReduceFlicker

View interpolation sometimes result in a visual artifact where pixels flicker between different color values. This setting reduceFlicker to true helps mitigate that.

Apply only when needed as it significantly reduces performance.

bool Optimization.FillGaps

View interpolation sometimes result in a visual artifact where surfaces have missing pixels, or gaps. Setting fillGaps to true helps mitigate that.

Apply only when needed as it reduces performance.

bool Optimization.BlendViews

View interpolation sometimes results in stark and unblended color differences on surfaces of objects. Setting blendViews to true helps mitigate that. Using this may increase the amount of flicker, so it may be wise to use this with reduceFlicker.

bool Debugging.ShowAllObjects

When set to true, this reveals hidden objects used by this HologramCamera component, such as the cameras used for rendering.

int Debugging.OnlyShowView

Forces the rendering of only one view in the quilt, where this value represents the single-view's view index.

bool Debugging.OnlyRenderOneView

When onlyShowView is set to a valid index, this does the following:

  • When set to true, this causes the single-view to only render to its tile in the quilt; the rest of the quilt will remain empty.

  • When set to false, the single-view will be copied into every tile in the quilt. This does nothing when OnlyShowView is -1.

string TargetLKGName

The name of the Looking Glass (LKG) device that this component is connected with.

int TargetLKGIndex

The index of the Looking Glass (LKG) device that this component is connected with.

float Aspect

The final aspect ratio value used for rendering. This value is always greater than zero. Returns RenderSettings's aspect value if it is greater than zero, or the UnmodifiedCalibration's aspect value otherwise.

static HologramCamera Instance

The most-recently enabled HologramCamera component, or null if there is none.


HologramCameraDebugging Debugging

A container for Hologram Camera Optimization Properties.

OptimizationProperties Optimization

A container for Hologram Camera Optimization Properties.

HologramCameraEvents Events

A container for Hologram Camera Events.

HologramCameraProperties CameraProperties

Contains a set of fields that correspond to fields on a Unity Camera, with some extra hologramCamera fields.

HologramRenderSettings CustomRenderSettings

A container for custom render settings.

HologramCameraGizmos Gizmos

A container for Unity Gizmo settings.

Camera SingleViewCamera

Renders individual views of the scene, where each view may be composited into the LookingGlass quilt. When in 2D preview mode, only 1 view is rendered directly to the screen. This camera is not directly used for rendering to the screen. The results of its renders are used as intermediate steps in the rendering process.

Camera PostProcessCamera

The Camera used apply final post-processing to a single view of the scene, or a quilt of the scene. This camera is not directly used for rendering to the screen. It is only used for applying graphical changes in internal RenderTextures.

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