Looking Glass Documentation
Buy Looking GlassDiscord
  • Looking Glass User Guide
  • NEW! โœจLooking Glass Goโœจ
  • Displays
    • ๐Ÿ”ฎLooking Glass Go
      • โšกGet Started with Looking Glass Go
      • ๐Ÿ“ฑUsing the Go Mobile App
      • ๐Ÿ”†Liteformsโ„ข
      • ๐Ÿ–ฅ๏ธStandalone and Desktop Modes
      • ๐Ÿ”ŒPower and LED States
      • ๐Ÿช„Default Playlist
      • โญ๏ธWhat's Next?
      • ๐Ÿ‘œAccessories
      • โš™๏ธAdvanced Playlist Creation
      • โš™๏ธManual Firmware Update
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 16" Light Field Displays
      • ๐Ÿช„Looking Glass 16" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 16" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 32" Light Field Displays
      • ๐Ÿช„Looking Glass 32" Light Field Display (Landscape)
      • ๐Ÿช„Looking Glass 32" Light Field Display (Portrait)
      • โ“Common Troubleshooting Issues
    • ๐Ÿ”ฎLooking Glass 65" Light Field Display
    • ๐Ÿ”ฎLooking Glass Portrait
      • โšกGet Started with Looking Glass Portrait
      • ๐ŸŽ‡Demo Holograms
      • โ“Common Troubleshooting Issues
  • Software Tools
    • ๐Ÿ“šOverview
    • ๐ŸŒ‰Looking Glass Bridge
      • โœจUsing Looking Glass Bridge
      • ๐ŸชŸDisplay Settings on Windows
      • ๐ŸŽDisplay Settings on macOS
      • ๐ŸงDisplay Settings on Linux
      • ๐Ÿ‘ทTroubleshooting
    • ๐Ÿ“ฝ๏ธLooking Glass Studio
      • ๐Ÿ“šUsing Looking Glass Studio
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • ๐ŸงŠLooking Glass Blocks
      • โœจConvert any image into a hologram
      • โฌ†๏ธUploading, editing and sharing Quilts
      • ๐ŸฅฝViewing your holograms on different platforms
    • ๐ŸŽฌHologram Video
    • ๐Ÿ”†Liteformsโ„ข
      • ๐ŸชŸGet Started on Windows
      • ๐ŸŽGet Started on MacOS
      • ๐Ÿง™Making Custom Liteforms
      • ๐ŸชConfigure Liteforms for Kiosk Setup
    • ๐Ÿ‘€Looking Glass Model Viewer
    • ๐ŸงชExperiments
      • ๐Ÿ“ฝ๏ธMedia Encoder
      • โฉLooking Glass Media Encoder
  • Key Concepts
    • ๐Ÿ”‘Hologram 101
      • ๐ŸŽ‰Making great holograms
      • ๐ŸŒŽHolograms in the real world
      • ๐Ÿ‘พHolograms, but virtual
    • ๐Ÿ”How does Looking Glass Work?
    • ๐Ÿ“ธVirtual Camera
    • ๐ŸงŠ3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • ๐Ÿ’กQuilts
      • ๐ŸŽฌQuilt Video Encoding
    • ๐Ÿ’กLight Fields
      • โšกLinear Light Field Capture
    • ๐Ÿ“ฝ๏ธFilming a Looking Glass
  • Creator Tools
    • ๐ŸŽจOverview
    • ๐Ÿ”ŒUnity
      • โšกUsing Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • ๐ŸนBlender
    • ๐Ÿ”ŒUnreal Engine
      • ๐Ÿ—’๏ธChange Log and Old Versions
      • ๐Ÿ’ฝInstalling the Unreal Engine plugin
      • ๐ŸŽฅUsing the Unreal Engine Plugin
        • Using the HoloPlay Capture
        • Exporting Quilt Images and Video with Sequencer
      • Accessing HoloPlay Data with Blueprint Scripting
      • Packaging the Project
      • Unreal Engine 4 (Legacy Support)
        • Unreal Engine 4 Quick Start
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
    • ๐ŸŒWebXR
      • ๐Ÿ”ถPlayCanvas
      • 3๏ธโƒฃ3๏ธโƒฃ Three.JS
      • โš›๏ธReact-Three-Fiber
      • ๐ŸŒˆSpline
  • Tutorials
    • ๐Ÿ“ฑRunning Looking Glass Displays with iOS Devices
    • โ“‚๏ธCapturing Light Fields in Maya
    • ๐Ÿง‘โ€๐Ÿ”ฌUsing ShaderToy with Looking Glass
    • ๐ŸŽจSculpting with Adobe Medium and Looking Glass
    • ๐Ÿ”Turn Videogames Holographic with Refract
    • ๐Ÿ–๏ธBuilding with Leap Motion
  • Developer Docs
    • โš™๏ธLooking Glass Bridge SDK
      • ๐Ÿช›Web Application Integration
      • ๐Ÿ”ŒIntegrating Native Applications
      • ๐Ÿ““Native Function Reference
    • ๐ŸฆLooking Glass Core Migration Guide
  • Third Party Software
    • ๐Ÿ—ก๏ธ3D Slicer
    • ๐Ÿ”ฌVTK (Visualization Toolkit)
    • ๐Ÿ—บ๏ธParaView
    • ๐Ÿ”ฉCommunity Made Tools & Projects
  • Legacy Software
    • ๐Ÿ“ก3D Model Importer
      • 3D Model Importer App Guide
      • 3D Model Importer App Reference
    • ๐ŸŽญDiorama
      • Change Log
    • ๐ŸŽž๏ธDepth Recorder
    • ๐Ÿ“ธLightfield Photo App
    • ๐ŸLooking Glass Core Overview
    • ๐Ÿฝ๏ธLooking Glass Core SDK
      • C API Overview
        • HoloPlayCore.h
          • State Functions
          • General-Query-Functions
          • Device-Query-Functions
        • libHoloPlayCore.h
        • HoloPlayShaders.h
    • ๐Ÿ”ฐLooking Glass Core JS
      • API
        • HoloPlayCore.Client
        • HoloPlayCore.Message
        • HoloPlay Service Related
        • examples
  • Legacy Hardware
    • ๐Ÿ”ปLooking Glass 8.9"
    • ๐Ÿ”ปLooking Glass 15.6"
    • ๐Ÿ”ปLooking Glass 8K
    • ๐Ÿ”ปLooking Glass 16"
    • ๐Ÿ”ปLooking Glass 32"
    • ๐Ÿ”ปLooking Glass Pro
  • ๐Ÿ’ฌContact Us
  • ๐Ÿ› ๏ธFAQ & Troubleshooting
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On this page
  • 1) Installs and Downloads
  • 2) Display Settings
  • For Mac
  • For Windows
  • For Linux (Ubuntu)
  • 3) Importing the Looking Glass Plugin into Unity
  • 4) Cast a Hologram to your Device

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  1. Creator Tools
  2. Unity

Setting up your Development Environment

PreviousUsing Unity with Looking GlassNextExample Scenes

Last updated 11 months ago

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1) Installs and Downloads

The Looking Glass Unity Plugin requires:

  • Unity v2021 or later

  • Looking Glass Bridge v2.0.9 or later

This plugin is compatible with:

  • Windows 10 or 11

  • Mac with Apple Silicon

For best performance, we recommend Windows laptops with dedicated graphics cards, ideally an RTX 3070 or better.

This plugin supports:

  • Built-in Render Pipeline

  • Universal Render Pipeline (though there are known issues with deferred rendering and the 3D cursor)

Once your Looking Glass is , you'll want to download the Plugin:

2) Display Settings

In order to see your Unity Scene with a live, real-time preview on your Looking Glass, it will need to be configured with your computer as an extended display, not a mirrored one.

For Mac

Open your system preferences and go to display settings and ensure "Mirror Displays" is off.

It is also recommended that you set your Mission Control preferences so that "Displays have separate Spaces" is toggled on. This will allow Unity builds to target only your Looking Glass monitor, leaving your main monitor free to use normally.

For Windows

Open your display settings. Select Extend these displays from the Multiple displays pulldown.

Also, ensure that Change the size of text, apps, and other items is set to 100% and that the resolution of the second display matches the following:

  • 1440 x 2560 for the Looking Glass Go

  • 1536 x 2048 for the Looking Glass Portrait

  • 3840 x 2160 for the Looking Glass 16" Spatial Display (landscape)

  • 2160 x 3840 for the Looking Glass 16" Spatial Display (portrait)

  • 7680 x 4320 for the Looking Glass 32" Spatial Display (landscape)

  • 4320 x 7680 for the Looking Glass 32" Spatial Display (portrait)

  • 7680 x 4320 for the 65" Looking Glass

For the 16" Spatial Display (portrait) and the 32" Spatial Display (portrait), you need to additionally set the "Display orientation" to be "Portrait (flipped)".

For Linux (Ubuntu)

Open your display settings, and select Join Displays, and click Apply. Ensure that the resolution of your Looking Glass display has been set to the following:

  • 1440 x 2560 for the Looking Glass Go

  • 1536 x 2048 for the Looking Glass Portrait

  • 3840 x 2160 for the Looking Glass 16" Spatial Display (landscape)

  • 2160 x 3840 for the Looking Glass 16" Spatial Display (portrait)

  • 7680 x 4320 for the Looking Glass 32" Spatial Display (landscape)

  • 4320 x 7680 for the Looking Glass 32" Spatial Display (portrait)

  • 7680 x 4320 for the 65" Looking Glass

3) Importing the Looking Glass Plugin into Unity

Open Unity Hub and click "New project" on the top right side of the window to start a new project.

Title the project and make sure that "3D Core" or "3D (URP) Core" is selected. Select the Create project button at the bottom right.

Within the new project, select Assets -> Import Package -> Custom Package..., and select the Looking Glass Plugin. You can alternately double click the .unitypackage file or drag the Unity package into your assets folder, as pictured below.

Select "Import."

When the package finishes importing, select "Apply Changes."

4) Cast a Hologram to your Device

With you Looking Glass display connected, open the scene located at Assets/LookingGlass/Basic Example.unity

To cast the hologram to the display:

  1. Select the โ€œHologram Cameraโ€ object in the scene hierarchy

  2. In the inspector, scroll down and select โ€œCast to Looking Glass (CTRL + E)โ€

If you see the example scene in your display, your environment is set up properly. If not, please visit our .

You can learn more about our example scenes .

Head back to the page for more information about all the features, and see the script references.

๐Ÿ”Œ
connected to your computer
Download the Plugin
additional support page
here
intro
Mac monitor arrangement
Windows monitor arrangement