๐Ÿ“šOverview

A quick overview of Looking Glass' Software ecosystem.

To get started with your Looking Glass display, checkout out the display pages for Looking Glass Portrait, 32" or 65".

Looking Glass Bridge

Get to know Looking Glass Bridge, your gateway to holograms. Looking Glass Bridge handles rendering to your Looking Glass and enables all the holographic awesomeness of Blocks, Liteforms, and our integrations with Blender, Unity, Unreal Engine and WebXR.

Getting to know holograms

You can view holograms using Blocks or Looking Glass Studio or even talk with them directly with Liteforms! Be sure to check out all the awesome content on Blocks and try out the image -> hologram feature to convert any image into a hologram for your Looking Glass.

Creating your own holograms

Blender

Cast holograms to your Looking Glass display directly from Blender's viewport. The Blender Add-on allows you to view your work on your Looking Glass as you work with the eevee renderer, and allows you to render full quality quilts for every Looking Glass display using eevee or cycles.

๐ŸนBlender

Unity

Create interactive holographic applications using Unity. Our unity plugin allows you to render directly to any Looking Glass display and display your holograms in real-time. Our Unity plugin supports Unity's built-in render pipeline and the Universal Render Pipeline. You can also use a leap motion controller to add gesture control to your applications.

โšกUsing Unity with Looking Glass๐Ÿ–๏ธBuilding with Leap Motion

Unreal Engine

Create cinematic holograms with Unreal Engine 5. Our Unreal Engine plugin allows you to create high quality holograms using all of Unreal's latest features like Lumen and Nanite.

๐ŸŽฅUsing the Unreal Engine Plugin

WebXR

Create interactive holograms on the web using frameworks like Three.JS, Babylon.JS, PlayCanvas, Kitware's VTK.JS, Wonderland Engine and more. Our WebXR Library allows any webGL framework to render to the Looking Glass using the powers of open standards and open source.

๐ŸŒWebXR

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