Looking Glass Documentation
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  • Looking Glass User Guide
  • NEW! ✨Looking Glass Go✨
  • Displays
    • 🔮Looking Glass Go
      • ⚡Get Started with Looking Glass Go
      • 📱Using the Go Mobile App
      • 🔆Liteforms™
      • 🖥️Standalone and Desktop Modes
      • 🔌Power and LED States
      • 🪄Default Playlist
      • ⏭️What's Next?
      • 👜Accessories
      • ⚙️Advanced Playlist Creation
      • ⚙️Manual Firmware Update
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 16" Light Field Displays
      • 🪄Looking Glass 16" Light Field Display (Landscape)
      • 🪄Looking Glass 16" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 32" Light Field Displays
      • 🪄Looking Glass 32" Light Field Display (Landscape)
      • 🪄Looking Glass 32" Light Field Display (Portrait)
      • ❓Common Troubleshooting Issues
    • 🔮Looking Glass 65" Light Field Display
    • 🔮Looking Glass Portrait
      • ⚡Get Started with Looking Glass Portrait
      • 🎇Demo Holograms
      • ❓Common Troubleshooting Issues
  • Software Tools
    • 📚Overview
    • 🌉Looking Glass Bridge
      • ✨Using Looking Glass Bridge
      • 🪟Display Settings on Windows
      • 🍎Display Settings on macOS
      • 🐧Display Settings on Linux
      • 👷Troubleshooting
    • 📽️Looking Glass Studio
      • 📚Using Looking Glass Studio
      • RGB-D Photo / Video
      • Quilt Images / Video
      • iPhone Portrait Photos
      • Android Depth Photos
        • Samsung Portrait Mode
      • Light Field Photosets
      • Exporting Holograms
      • Troubleshooting
    • 🧊Looking Glass Blocks
      • ✨Convert any image into a hologram
      • ⬆️Uploading, editing and sharing Quilts
      • 🥽Viewing your holograms on different platforms
    • 🎬Hologram Video
    • 🔆Liteforms™
      • 🪟Get Started on Windows
      • 🍎Get Started on MacOS
      • 🧙Making Custom Liteforms
      • 🏪Configure Liteforms for Kiosk Setup
    • 👀Looking Glass Model Viewer
    • 🧪Experiments
      • 📽️Media Encoder
      • ⏩Looking Glass Media Encoder
  • Key Concepts
    • 🔑Hologram 101
      • 🎉Making great holograms
      • 🌎Holograms in the real world
      • 👾Holograms, but virtual
    • 🔍How does Looking Glass Work?
    • 📸Virtual Camera
    • 🧊3D Design Guidelines
      • Lighting
      • Post-Processing
      • Scene Composition
      • Materials & Textures
      • Performance
    • 💡Quilts
      • 🎬Quilt Video Encoding
    • 💡Light Fields
      • ⚡Linear Light Field Capture
    • 📽️Filming a Looking Glass
  • Creator Tools
    • 🎨Overview
    • 🔌Unity
      • ⚡Using Unity with Looking Glass
      • Setting up your Development Environment
      • Example Scenes
      • Prefabs
        • Hologram Camera
        • 3D Cursor
        • Dual Monitor Application
      • Script Reference
        • HologramCamera.cs
        • LKGDisplaySystem.cs
        • QuiltCapture.cs
        • Cursor3D.cs
        • OrbitControls.cs
        • BlockUploader.cs
        • MobileDMAController.cs
        • iOS Sample Scene Scripts
          • ChangeInteractionModality.cs
          • XYSlider.cs
          • XYSpotlight.cs
          • AudioRotateControl.cs
          • ModelController.cs
          • DemoIOSUIController.cs
          • PageHandler.cs
          • PageConnectHandler.cs
          • PageCalibrateHandler.cs
          • PageTestHandler.cs
          • DynamicAlcove.cs
      • Package Integrations
        • Built-in Render Pipeline Post-Processing
      • Developing for iOS
      • Depth of Field and Other Post-Processing Effects
      • Quilt Video Audio and Playback
      • Developing for Ultraleap Hand Tracking on Looking Glass
      • Looking Glass Pro (Legacy)
      • Additional Support
      • Change Log
    • 🍹Blender
    • 🔌Unreal Engine
      • 🗒️Change Log and Old Versions
      • 💽Installing the Unreal Engine plugin
      • 🎥Using the Unreal Engine Plugin
        • Using the HoloPlay Capture
        • Exporting Quilt Images and Video with Sequencer
      • Accessing HoloPlay Data with Blueprint Scripting
      • Packaging the Project
      • Unreal Engine 4 (Legacy Support)
        • Unreal Engine 4 Quick Start
          • Using the HoloPlay Capture
          • Exporting Quilt Images and Video with Sequencer
    • 🌐WebXR
      • 🔶PlayCanvas
      • 3️⃣3️⃣ Three.JS
      • ⚛️React-Three-Fiber
      • 🌈Spline
  • Tutorials
    • 📱Running Looking Glass Displays with iOS Devices
    • Ⓜ️Capturing Light Fields in Maya
    • 🧑‍🔬Using ShaderToy with Looking Glass
    • 🎨Sculpting with Adobe Medium and Looking Glass
    • 🔍Turn Videogames Holographic with Refract
    • 🖐️Building with Leap Motion
  • Developer Docs
    • ⚙️Looking Glass Bridge SDK
      • 🪛Web Application Integration
      • 🔌Integrating Native Applications
      • 📓Native Function Reference
    • 🐦Looking Glass Core Migration Guide
  • Third Party Software
    • 🗡️3D Slicer
    • 🔬VTK (Visualization Toolkit)
    • 🗺️ParaView
    • 🔩Community Made Tools & Projects
  • Legacy Software
    • 📡3D Model Importer
      • 3D Model Importer App Guide
      • 3D Model Importer App Reference
    • 🎭Diorama
      • Change Log
    • 🎞️Depth Recorder
    • 📸Lightfield Photo App
    • 🍍Looking Glass Core Overview
    • 🍽️Looking Glass Core SDK
      • C API Overview
        • HoloPlayCore.h
          • State Functions
          • General-Query-Functions
          • Device-Query-Functions
        • libHoloPlayCore.h
        • HoloPlayShaders.h
    • 🔰Looking Glass Core JS
      • API
        • HoloPlayCore.Client
        • HoloPlayCore.Message
        • HoloPlay Service Related
        • examples
  • Legacy Hardware
    • 🔻Looking Glass 8.9"
    • 🔻Looking Glass 15.6"
    • 🔻Looking Glass 8K
    • 🔻Looking Glass 16"
    • 🔻Looking Glass 32"
    • 🔻Looking Glass Pro
  • 💬Contact Us
  • 🛠️FAQ & Troubleshooting
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  1. Creator Tools
  2. Unreal Engine
  3. Unreal Engine 4 (Legacy Support)

Unreal Engine 4 Quick Start

PreviousUnreal Engine 4 (Legacy Support)NextUsing the HoloPlay Capture

Last updated 8 months ago

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We are no longer supporting UE4, however you can download version 1.4 of our plugin , which supports UE4.27.

Using the HoloPlay Capture Actor

The HoloPlay Capture Actor is the primary camera component used for rendering and visualizing objects on the Looking Glass. You can grab it from the "Place Actors" Menu on the left-hand side of the editor.

Click and drag this file into your editor viewport and it will immediately be added to your scene. Once added to your scene, you should be able to see the visualized frustum representing the display area of the Looking Glass.

To open the HoloPlay window and view your scene in your Looking Glass you can click the “HoloPlay Play” button found on the right side of the toolbar above the editor viewport.

Note that in some cases there may be too many icons in the toolbar to properly display. In these cases the HoloPlay button will be hidden under a dropdown shown below.

Once you click the “HoloPlay" button the scene will automatically show up on your portrait.

To play the scene and see your content in “Play Mode” just press the “Play” button in the toolbar above the editor viewport. This will run the scene in game mode.

If the plugin doesn't detect your display restart and then restart the engine.

🔌
Looking Glass Bridge
here
Here's a really cool dance scene we built in unreal!