MobileDMAController.cs

The MobileDMAController class facilitates using an iOS as a primary display while managing a second display for a Looking Glass device.

Fields & Properties

HologramCamera Camera

The HologramCamera instance used when a second display is connected. The camera is deactivated until a second display is detected.

int Width2D

Width of the 2D screen resolution on the mobile device. Default value is 600 pixels โ€” if set to 0, it will use the device's native resolution width.

int Height2D

Height of the 2D screen resolution on the mobile device. Default value is 1000 pixels โ€” if set to 0, it will use the device's native resolution height.

string LoadedVisualJsonPath

Path to the calibration JSON file. Setting this property triggers a display refresh.

static string VisualJsonFilePath

Static property that provides the path to the persistent calibration JSON file.

UnityAction onCalibrationLoaded

Invoked when a calibration file is successfully loaded.

Methods

private void Set2DScreenResolution(int width, int height)

Sets the screen resolution for the 2D display (on the iPhone or mobile device).

  • int width: Desired screen width.

  • int height: Desired screen height.

public void RefreshDisplays()

Refreshes display connections and activates the HologramCamera for the second display if detected.

private Task CheckToSetRotatedScreen()

Checks if the display should be rotated based on the calibration and applies the appropriate shader.

Returns Task true if the shader was applied successfully, otherwise false.

private void RefreshDisplaysMobile()

Copies the calibration file to local storage if necessary, reads it, and applies the calibration settings to the HologramCamera.

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