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Unreal Engine

Make Incredible Holograms with the Looking Glass Unreal Plugin!
The Looking Glass running with Unreal Engine 5 using Epic Games' Architecture Demo by Pasquale Scionti
The Looking Glass Plugin for Unreal allows you create holographic images and animations.
Note: the Unreal Plugin is currently intended for cinematic exports. It can be set to run real-time, but the frame rate is low on most systems.

What's new?

Unreal Engine 5.1 and 5.2 Support.
Support for Lumen.
Direct upload of quilt captures to Blocks.
Support for Cinematic Depth of Field.
Support for Nanite & Virtual Shadow Maps.
Added HoloPlay Capture Component for easier integration into your games & characters.
Added support for Ray Tracing by default.
Improved Sequencer Controls for HoloPlay Capture, allowing you to control size, FOV and more directly via sequencer.


  • Displays Unreal Engine content in the Looking Glass directly from the engine.
  • Manages quilts, which is a texture format that helps you integrate light field data from other sources.
  • Multi-view Rendering for improved performance, or Single View Rendering for improved content fidelity.
  • Record quilt videos as PNG sequences from Unreal’s sequencer tool.


  • Unreal Engine 5.0, 5.1, or 5.2
  • A computer running Windows 10 or 11
  • RTX 3080 or better recommended

Design Guidelines

Building experiences for the Looking Glass can be challenging because it's such a new medium. To make sure your demos really pop, take a look at our Design Guidelines.

We'd love to hear your suggestions 💜

If you're having issues with our Unreal Engine Plugin please email us at [email protected] and fill out our bug reporting form.