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Unreal Engine

Make Incredible Holograms with the Looking Glass Unreal Plugin!
The Looking Glass running with Unreal Engine 5 using Epic Games' Architecture Demo by Pasquale Scionti
The Looking Glass Plugin for Unreal allows you create holographic images and animations.
Note: the Unreal Plugin is currently intended for cinematic exports. It can be set to run real-time, but the frame rate is low on most systems.

What's new?
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Unreal Engine 5.1 and 5.2 Support.
Support for Lumen.
Direct upload of quilt captures to Blocks.
Support for Cinematic Depth of Field.
Support for Nanite & Virtual Shadow Maps.
Added HoloPlay Capture Component for easier integration into your games & characters.
Added support for Ray Tracing by default.
Improved Sequencer Controls for HoloPlay Capture, allowing you to control size, FOV and more directly via sequencer.

Features

  • Displays Unreal Engine content in the Looking Glass directly from the engine.
  • Manages quilts, which is a texture format that helps you integrate light field data from other sources.
  • Multi-view Rendering for improved performance, or Single View Rendering for improved content fidelity.
  • Record quilt videos as PNG sequences from Unreal’s sequencer tool.

Requirements

  • Unreal Engine 5.0, 5.1, or 5.2
  • A computer running Windows 10 or 11
  • RTX 3080 or better recommended

Design Guidelines

Building experiences for the Looking Glass can be challenging because it's such a new medium. To make sure your demos really pop, take a look at our Design Guidelines.

We'd love to hear your suggestions 💜

If you're having issues with our Unreal Engine Plugin please email us at [email protected] and fill out our bug reporting form.
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