Change Log
Unreal Engine 5 support is here! Check the Unreal Engine 5 Quick Start page for instructions and tips!
Support for Cinematic Depth of Field
Support for Nanite & Virtual Shadow Maps
Added HoloPlay Capture Component for easier integration into your games & characters.
Added support for Ray Tracing by default.
Improved Sequencer Controls for HoloPlay Capture, allowing you to control size, FOV and more directly via sequencer.
With the HoloPlay Capture Component you can now add a HoloPlay Capture to an existing pawn, Character or other unreal engine actor. This allows you to more easily integrate Looking Glass support into your current project.
Last modified 9mo ago