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Welcome to the HoloPlay Unity SDK docs

(updated Mar 2019, v1.0)

The HoloPlay Unity SDK helps you build 3D experiences for your Looking Glass. If you're just getting started, please consult the setup guide.


The best way to learn about all of the SDK's features is to consult the example scenes.

These example scenes go over many useful topics, including:

  • Displaying 3D Unity content in the Looking Glass
  • Quilts - a texture format that helps you integrate lightfield data from other sources
  • Working with the 3D cursor
  • 2D Monitor support
  • Support for multiple simultaneous Looking Glasses on one Unity scene


Prefabs Reference

In Unity, it's typical for SDKs to come with prefabs to accelerate development. The HoloPlay Unity SDK follows this model and offers a handful of prefabs in Assets/Holoplay/Prefabs. To understand how these work, consult the prefab docs.

Scripts Reference

More advanced developers may want to know more about how the scripts work. The following pages document the public fields and functions of all the important scripts in the SDK.

Adding a Leap Motion

Lastly, if you'd like to develop on the Looking Glass with a Leap Motion, you can consult our Leap Motion integration guide.

Share what you've made

If you'd like to share anything that you've made with the wider Looking Glass community, you can do that at

Having Issues?

If you are experiencing any issues, please let us know on our Github issues page.