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SimpleDOF.cs
This is a legacy script.
To apply SimpleDOF.cs, simply drag it onto the Holoplay Capture object.
The following 4 fields describe the DOF blur envelope.
start
dip
rise
end

DOF blur chart
All envelope values have depth values as measured in multiples of
holoplay.size
. Objects that appear between- negative infinity and
start
depth will appear with blurSize amount of blur start
depth anddip
depth will appear at a linearly interpolated blur amount between blurSize and 0dip
depth andrise
depth will appear at 0 blurrise
depth andend
depth will appear at a linearly interpolated blur amount between 0 and blurSizeend
and positive infinity will appear at blurSize amount of blur
Type: Holoplay
Which Holoplay is this blur associated with
Type: float
Type: bool
Usually SimpleDOF is applied to account for visual artifacts. With the Looking Glass, these artifacts only occur horizontally, so by default this script only blurs horizontally. Uncheck to blur horizontally and vertically.
Type: bool
Displays a gradient to visualize the focus.
- Black means in between
dip
andrise
and therefore appears with no blur - White means before
start
or afterend
and therefore full blur amount
Last modified 1yr ago