Type: Holoplay
Type: float
Type: int
Type: bool
Type: float
Type: float
nearClipFactor
of 1.5 and a size of 10 means that the camera will set the near clipping plane to be 15 units in front of the Holoplay's location.Type: float
farClipFactor
of 1.5 and a size of 10 means that the camera will set the far clipping plane to be 15 units in behind of the Holoplay's location.Type: bool
size
of this Holoplay.Type: Quilt.Preset
SetQuiltPreset()
and GetQuiltPreset()
instead.Type: KeyCode
Type: KeyCode
Type: Texture2D
Type: bool
Type: RenderTexture
Type: Color
Type: Color
Type: Color
Type: bool
Type: LoadEvent
Type: ViewRenderEvent
Type: ViewInterpolationType
quiltPreset
setting), view interpolation options allow you to render only a subset of views, relying on a depthmap-based view interpolation to fill in other views. This significantly enhances performance, though depending on what is in the scene, it may result in visual noise.Type: bool
reduceFlicker
to true helps mitigate that. Apply only when needed as it significantly reduces performance.Type: bool
fillGaps
to true helps mitigate that. Apply only when needed as it reduces performance.Type: bool
blendViews
to true helps mitigate that. blendViews
increases the amount of flicker, so it may be wise to use this with reduceFlicker
.Type: bool
Type: Quilt.Settings
Type: float
Type: Material
Type: RenderingPath
Type: bool
Type: bool
Type: bool
Type: bool
Type: float
Type: float
Returns: float
Returns: void
Returns: float
Returns: void
Returns: Quilt.Preset