HoloPlayCapture Actor
After adding the HoloPlayCapture to the scene and selecting it, you can find the settings on the right hand side in the details panel. The main settings here you'll want to keep in mind are Size and FOV.
A screenshot of the settings available on the HoloPlay Capture Actor.


Editing the Size variable changes the size of the HoloPlay Capture Actor, this is useful when you want to change the scale at which the HoloPlay Capture Actor can focus on.

Field of View

Editing the field of view changes the amount of the scene visible by the HoloPlay Capture Actor. Note, however, that the default of 14 degrees is intended to ensure that the scene's parallax closely matches real-world parallax. Changing the field of view doesn't break the effect, but it does add some distortion.

Single View Mode Toggle

The Single View Mode Toggle allows for higher fidelity at the cost of performance. This is required for certain features in unreal engine that don’t currently support multi-view rendering, like the high fidelity hair systems on Meta-Human assets. You’ll also want to use single-view mode for any content utilizing real time raytracing.

Near and Far Clip

The near and far clip planes allow you to control how much of the world is visible to the HoloPlay Capture. This can be especially useful if you want to keep areas that are too far away or too close to the camera from being shown on your Looking Glass.

Ray Tracing

In order to have ray tracing work with the HoloPlay Plugin you’ll need to run the following console command in unreal’s console. You can access the console by clicking the accent key, ` ,while in the editor.
r.raytracingraytracing.SceneCaptures 1

Last modified 2mo ago