OrbitControls.cs

When attached to the HologramCapture game object, OrbitControl allows the user to rotate, pan, zoom, and refocus with simple mouse / multitouch inputs.

Controls

ActionMouseMultitouch

Rotate

Left Click + Drag

Touch + Drag

Pan

Right Click + Drag

Two-Finger Touch + Drag

Zoom

Scroll Wheel up

Pinch

Refocus

Double Click

Double Tap

Fields

float rotateSpeed

Speed at which rotation occurs.

float rotateDrag

Rate at which rotation slows down upon release.

float yMax

Maximum angle (in degrees) that rotation is permitted to see above the model. 90 means the Hologram Camera can be rotated to view from directly above, and 0 means it that no rotation above level is permitted.

float yMin

Minimum angle (in degrees) that rotation is permitted to see below the model. -90 means the Hologram Camera can be rotated to view from directly below, and 0 means it that no rotation below level is permitted.

float panSpeed

Speed at which panning occurs.

float panDrag

Rate at which panning slows down upon release.

float mouseZoomSpeed

Rate at which mouse zoom occurs.

float multitouchZoomSpeed

Rate at which multitouch zoom occurs.

float zoomDrag

Rate at which zooming slows down upon release.

float multitouchZoomThreshold

Minimum amount of distance (in pixels) required to travel to trigger zoom interaction. Helpful for not triggering zoom when user intends to translate.

float multitouchMaxJump

If the distance between the fingers changes by this much between frames, ignore zoom interaction. Helpful if multitouch is picking up too many touch points.

float minCamSize

Minimum size Hologram Camera object can be due to zoom.

float maxCamSize

Maximum size Hologram Camera object can be due to zoom.

AnimationCurve refocusToPointCurve

Animation curve describing the zoom behavior when a user refocuses.

float refocusToTime

Time it takes (in seconds) to execute animation when user refocuses.

float maxDistBetweenClickMouse

Double click is ignored if the distance between two clicks (in pixels) exceeds this value.

float maxDistBetweenClickTouch

Double tap is ignored if the distance between two taps (in pixels) exceeds this value.

float doubleClickTime

Double click is ignored if the time between two clicks (in in seconds) exceeds this value.

float doubleClickTimeTouch

Double tap is ignored if the time between two taps (in in seconds) exceeds this value.

UnityEngine.EventSystems.EventSystem eventSys

OrbitControl will activate any time clicks and taps happen, no matter where they occur. This can present problems with 2D interface elements. OrbitControl will ignore interactions on any event system associated to this variable.

Vector2 multitouchRemapCursorY

Optional remapping parameter for touch screen position for inaccurate touch events. The two values in this Vector2 are MinY and MaxY.

Vector2 multitouchRemapCursorX

Optional remapping parameter for touch screen position for inaccurate touch events. The two values in this Vector2 are MinX and MaxX.

Last updated

#502: August 18 Changes

Change request updated