Multiplex.cs
Multiplexing is deprecated as of version 1.5.0
This script drives the Multiplex prefab.
Fields
automaticArrangement
Type: bool
If true, Multiplex.cs will handle arrangement and properties of all Looking Glasses. Set to false for more fine control
columns
Type: int
Number of columns of Looking Glasses in the Multiplex array
rows
Type: int
Number of columns of Looking Glasses in the Multiplex array
size
Type: float
Sets the size property for each individual Looking Glass in the array
separation
Type: float
Proportional distance between each Holoplay in Looking Glass.
separation = 0 means the zero-parallax planes will be tiled right next to each other
separation = 1 means that Holoplays will have horizontal separation equal to width and vertical separation equal to height
separation = .5 means that Holoplays will have horizontal separation equal to half the width and vertical separation equal to half the height
holoplays
Type: Holoplay[]
the constituent array of Holoplays
frustumShifting
Modifies the capture field geometries of the constituent Holoplays. 0 means no shift 1 means fully shifted.
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