Welcome to the Looking Glass Creator's Guide
This guide will get you acquainted with the tools available for creating with the Looking Glass.
Setting up your Looking Glass
Before you start developing, you'll first need to set up your hardware.
|The App Library is a place where you can try out all the apps that others have made.|
|The Lightfield Photo App lets you view, edit, and manage static 3D images (or Lightfield Photos).|
|The Model Importer allows you to easily view 3D models (OBJ, glTF, glb) on your Looking Glass. The guide explains where to find models and how to import them. The reference gives a more detailed explanation of how it works.|
|Voxatron is a fantasy console and collection of games made entirely out of voxels. You play official Voxatron games in the Looking Glass. You can also remix existing games, or create your own entirely new games and share them!|
|The HoloPlay SDK for Unity is the tool we best support. Drop this asset into your scene to capture and display on your Looking Glass|
|HoloPlay.js is the Looking Glass three.js library will help you display your three.js scene into the Looking Glass|
|The HoloPlay C/C++ API (beta) is for developers who have their own custom tools and would like a way to manually configure their software to generate Looking Glass content|
|The Blender Add-on (beta) features live-display of the camera view in the image editor, an automatic render-setup for Cycles and the option to view rendered multi-view image sequences in the Looking Glass|