This is a legacy script.
Please update to version 1.2 use the Post Processing Depth of Field effect instead.
To apply SimpleDOF.cs, simply drag it onto the Holoplay Capture object.
The following 4 fields describe the DOF blur envelope.
All envelope values have depth values as measured in multiples of
holoplay.size. Objects that appear between
negative infinity and
start depth will appear with blurSize amount of blur
start depth and
dip depth will appear at a linearly interpolated blur amount between blurSize and 0
dip depth and
rise depth will appear at 0 blur
rise depth and
end depth will appear at a linearly interpolated blur amount between 0 and blurSize
end and positive infinity will appear at blurSize amount of blur
Which Holoplay is this blur associated with
Amount of blur, as measured in pixels on a boxBlur
Usually SimpleDOF is applied to account for visual artifacts. With the Looking Glass, these artifacts only occur horizontally, so by default this script only blurs horizontally. Uncheck to blur horizontally and vertically.
Displays a gradient to visualize the focus.
Black means in between
rise and therefore appears with no blur
White means before
start or after
end and therefore full blur amount