To apply SimpleDOF.cs, simply drag it onto the Holoplay Capture object.
The following 4 fields describe the DOF blur envelope.
DOF blur chart
All envelope values have depth values as measured in multiples of holoplay.size. Objects that appear between
negative infinity and start depth will appear with blurSize amount of blur
start depth and dip depth will appear at a linearly interpolated blur amount between blurSize and 0
dip depth and rise depth will appear at 0 blur
rise depth and end depth will appear at a linearly interpolated blur amount between 0 and blurSize
end and positive infinity will appear at blurSize amount of blur
Which Holoplay is this blur associated with
Amount of blur, as measured in pixels on a boxBlur
Usually SimpleDOF is applied to account for visual artifacts. With the Looking Glass, these artifacts only occur horizontally, so by default this script only blurs horizontally. Uncheck to blur horizontally and vertically.
Displays a gradient to visualize the focus.
Black means in between dip and rise and therefore appears with no blur
White means before start or after end and therefore full blur amount