Multiplex.cs
This script drives the Multiplex prefab.

Fields

automaticArrangement

Type: bool
If true, Multiplex.cs will handle arrangement and properties of all Looking Glasses. Set to false for more fine control

columns

Type: int
Number of columns of Looking Glasses in the Multiplex array

rows

Type: int
Number of columns of Looking Glasses in the Multiplex array

size

Type: float
Sets the size property for each individual Looking Glass in the array

separation

Type: float
Proportional distance between each Holoplay in Looking Glass.
  • separation = 0 means the zero-parallax planes will be tiled right next to each other
  • separation = 1 means that Holoplays will have horizontal separation equal to width and vertical separation equal to height
  • separation = .5 means that Holoplays will have horizontal separation equal to half the width and vertical separation equal to half the height

holoplays

Type: Holoplay[]
the constituent array of Holoplays

frustumShifting

Modifies the capture field geometries of the constituent Holoplays. 0 means no shift 1 means fully shifted.
Last modified 7mo ago