The HoloPlay Camera is used to capture your three.js scene for displaying in 3D on the Looking Glass. This class extends from THREE.ArrayCamera.
const camera = new HoloPlay.Camera();
Constructs a HoloPlay Camera at position (0, 0, 1). By default the camera is pointed and focused at (0, 0, 0).
targetPosition - a vector representing a position in world space.
Rotates and focuses the camera towards a point in world space.
A Vector3 representing the camera's position in world space. Default is (0, 0, 1).