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Prefabs

In Unity, it's typical for SDKs to come with prefabs to accelerate development. The HoloPlay Unity SDK follows this model and offers a handful of prefabs in Assets/Holoplay/Prefabs.

To use the prefab, simply drag the prefab from your project browser within Unity into your game hierarchy.


3D Cursor

Allows you to select 3d objects with your mouse.

For an example, try out Assets/Holoplay/Examples/5 - 3D Cursor.

For more in depth reference, read the docs.

Extended UI

The Extended UI object can be used if you want 3D content on the Looking Glass, but 2D content on your regular display. Typically, intricate UI elements like text and menus will be difficult to display in the Looking Glass. With this you can leverage 2D screens for what they do best, and put the 3D content unencumbered on the Looking Glass.

For an example, try out Assets/Holoplay/Examples/6 - 2D Monitor Support.

For more in depth reference, read the docs.

Holoplay Capture

Provides a framing volume for capture for Looking Glass. This is the SDK's primary tool and replaces the default Unity camera as the game object responsible for rendering.

For more in depth reference, read the docs.

Multiplex

Important! -- To use this feature your Looking Glasses must have the latest firmware. You can update here.

This prefab allows for one Unity project to drive Multiple Looking Glasses. For an example, try out Assets/Holoplay/Examples/8 - Multiple Looking Glasses.

For more in depth reference, read the docs.